Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵ | Dave Parks | |
"Lighting and Shadows" enabled. | |||
2011-02-09 | merge | Dave Parks | |
2011-02-09 | SH-920 Wait for threads to shut down before deleting them -- also, fix some ↵ | Dave Parks | |
assertions that were encouraging people to comment out the destruction of LLSignal. | |||
2011-02-09 | Merge | leyla_linden | |
2011-02-09 | SH-938 [REGRESSION] Mesh costs and old style costs shown in Edit tools on ↵ | leyla_linden | |
mesh region with MeshEnabled set to False | |||
2011-02-09 | merge | Dave Parks | |
2011-02-09 | SH-874 Revert much of the bad water bounding box and distortion texture ↵ | Dave Parks | |
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp. | |||
2011-02-09 | SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵ | Dave Parks | |
where water and terrain should be occluded. | |||
2011-02-09 | Line endings. | Dave Parks | |
2011-02-09 | Merge | leyla_linden | |
2011-02-09 | SH-840 Convert resource cost physics cost to prim count | leyla_linden | |
2011-02-08 | SH-534 Don't allow deferred rendering to be enabled on windows PC's with GL ↵ | Dave Parks | |
version less than 3.0. | |||
2011-02-08 | Merge | leyla_linden | |
2011-02-08 | SH-545 [REGRESSION] Enabled Basic Shaders Can Cause an Unrecoverable System ↵ | leyla_linden | |
Lock Up originally done in http://bitbucket.org/leyla/leyla-mesh-development | |||
2011-02-08 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) | |
2011-02-08 | SH-940 FIX crash on startup | Nyx (Neal Orman) | |
Setting the lighting detail happens when we force a graphics level on startup. This got added with handleRenderLocalLightsChanged, which got added recently. setLightingDetail is safe to call with the pipeline uninitialized. Removing the assert to stop the crash. Fix verified to be safe by davep. | |||
2011-02-08 | Merge | Dave Parks | |
2011-02-08 | SH-523 Fix for non-finite values in silhouette rendering resulting in ↵ | Dave Parks | |
silhouette segments pointing at center of screen. | |||
2011-02-08 | Reduce number of potential joints in a rigged mesh to 32 for backwards ↵ | Dave Parks | |
compatibility with ATI X1950 | |||
2011-02-08 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-07 | SH-930 FIX revert ARC algorithm for merge to viewer-development | Nyx (Neal Orman) | |
Reverting incomplete changes to ARC so that we don't change RC when we merge down. | |||
2011-02-07 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) | |
2011-02-07 | SH-923 FIX particle render cost does not appear to be functioning properly | Nyx (Neal Orman) | |
was checking the age of the particle system, not the individual particles. This appears to fix the problem. Deferring QA on the new algorithm until it is completed. | |||
2011-02-04 | STORM-610 : Backing out that change (test fail) | Merov Linden | |
2011-02-04 | Clean up license headers in a handfull of files | Merov Linden | |
2011-02-04 | STORM-655 : Pull into viewer-development | Merov Linden | |
2011-02-04 | STORM-610 : Pull into viewer-development | Merov Linden | |
2011-02-04 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-04 | STORM-465 FIXED Made all keys localizable. | Vadim ProductEngine | |
Renamed HUD direction strings ("Left", "Right", "Up", "Down") to avoid strings duplication. | |||
2011-02-03 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) | |
2011-02-03 | SH-861 FIX update render cost algorithm to use geometry triangle counts | Nyx (Neal Orman) | |
base cost is now geometry-based, for both meshes and prims Some of the previous weights have been recalibrated based on testing. Code reviewed by davep. Deferring QA for now until the other parts of the algorithm are updated, as re-generating the test takes time each time the algorithm changes. | |||
2011-02-03 | STORM-513 : pull into viewer-development | Merov Linden | |
2011-02-03 | STORM-397 : pull into viewer-development | Merov Linden | |
2011-02-03 | STORM-316 : pull into viewer-development | Merov Linden | |
2011-02-03 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-02 | merge | Dave Parks | |
2011-02-02 | SH-900 Fix for only lowest LoD appearing for objects in neighboring regions. | Dave Parks | |
2011-02-02 | Tweak to physics shape display render to show convex decompositions. | Dave Parks | |
2011-02-02 | Merge with viewer-development | Merov Linden | |
2011-02-02 | STORM-435 : pull into viewer-development | Merov Linden | |
2011-02-02 | Pull from viewer-beta | Merov Linden | |
2011-02-02 | STORM-957 : pull in viewer-beta (da and fr localization) | Merov Linden | |
2011-02-02 | Merge | leyla_linden | |
2011-02-02 | SH-734 - also adding fix into the llcapabilitylistner test | leyla_linden | |
2011-02-02 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-02 | Automated merge with http://hg.secondlife.com/viewer-development | Xiaohong Bao | |
2011-02-02 | fix for Sh-445: debug settings -> "CacheNumberOfRegionsForObjects" does not ↵ | Xiaohong Bao | |
limit the number of object cache files | |||
2011-02-01 | Sync with viewer-development | Merov Linden | |
2011-02-01 | Automated merge with http://hg.secondlife.com/viewer-development | Xiaohong Bao | |
2011-02-01 | STORM-484 : pull in viewer-development | Merov Linden | |