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2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the ↵Tofu Linden
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last ↵Tofu Linden
thing we did to this vector was normalize it anyway.
2010-03-07Remove the class2/class3 water shaders, which aren't materially different ↵Tofu Linden
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
2010-03-05COMMENTS!Dave Parks
2010-03-05Fix for avatar eyes not showing up when deferred rendering enabled.Dave Parks
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵Dave Parks
greater than 0.
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-25Turn of FBOs on x1600 on macPalmer Truelson
2010-02-20raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine.Tofu Linden
2010-02-02Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't ↵Tofu Linden
guaranteed, duh.
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can ↵Tofu Linden
perhaps make the UI hurt less.
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵Tofu Linden
again
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid ↵Tofu Linden
this with rearrangement. not tested.
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with ↵Tofu Linden
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
2010-01-28cheaper, cuter way to deal with spot vs point in the shaderTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as ↵Tofu Linden
far as the shader is concerned. not complete.
2010-01-28fix the shader dp light going negative!Tofu Linden
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
2010-01-28first dribble of directional lights for shaderless path.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient ↵Dave Parks
lighting from projectors.
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2009-12-18Timers to track time spent waiting on message system.Dave Parks
2009-12-16Tracking down stalls in llpumpio and agent updates.Dave Parks
2010-04-07merge from viewer-trunkTofu Linden
2010-04-07PE merge from pe-viewer-trunkTofu Linden
2010-04-07mergeTofu Linden
2010-04-07Fixed critical bug EXT-1655 ([BSI] Always flying after pressing "Stand" to ↵Eugene Mutavchi
stand up from an object) - moved restoring the flying of the agent before calling the mAutoPilotFinishedCallback, to allow finished callback to change it. - fixed LLVOAvatar::sitOnObject() to set mIsSitting = TRUE before stoping the autopilot, like it was in 1.23 version. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/185/ --HG-- branch : product-engine
2010-04-07Fixed normal bug EXT-6600(Block List button in Preferences does nothing ↵Eugene Mutavchi
prior to login (should be disabled)) - added disabling of Block List button if user is not logged in. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/186/ --HG-- branch : product-engine
2010-04-07fix to the SLE backout.Tofu Linden
2010-04-07merged backout.Tofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-07mergeYuri Chebotarev
--HG-- branch : product-engine
2010-04-07Done normal task EXT-6583 ([TRUNCATION] build > select build tool > create ↵Mike Antipov
tool > texture tab) * Increased spinners' "width" & "label_width" attribute values. Updated checkboxes & "Apply" button placement to be accommodated in tab. The longest label is in 'DE' locale. * Also removed overrides of these widgets in 'fr' & 'it' locales Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/183/ --HG-- branch : product-engine
2010-04-07(work in progress) EXT-6564(major) - Fix wearable editing panels.Dmitry Zaporozhan
Updated layout of all Edit Wearable panels. Disabled editing of no-modify wearable. Disabled "Save As" for no-copy wearable. Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/170/ --HG-- branch : product-engine
2010-04-07fixed EXT-5842 There is a lot of unused space in the online/offline toasts,Alexei Arabadji
- decreased on/offline notification toasts width from 305 to 220px; - added toast right alignment; - made toasts for long avatar names taller (according to max length of avatar full name(63 characters) made 3 max line of message text in online/offline toasts, also corrected initial geometry parameters of panel_online_status_toast.xml to allow method LLToastPanel::snapToMessageHeigh works correctly); reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/182/ --HG-- branch : product-engine
2010-04-07Fixed major bug EXT-6534 (Snapshot to Disk with Custom Size, selecting ↵Mike Antipov
Constrain Proportions causes snapshot of the active window with a background to the correct size but the window the same size as original, instead of proportionally changing the active window size.) * The reason: completely broken functionality to keep all the GUI controls in sync with the saved settings and Preview image state. Issue occurred while upgrading snapshot/social media floater (changeset (1acc14a5e7ac) New snapshot/social media floater) * Fix: added disabling of floater's buttons depend on snapshot is up to date ("Share Snapshot", "Save Snapshot", "Set As Profile Pic", "Share To Web", "Email Snapshot", "Save To My Inventory", "Save To My Computer"). QA Note: other controls should be checked against necessity to disable them while changing snapshot settings. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/181/ --HG-- branch : product-engine
2010-04-07mergeYuri Chebotarev
--HG-- branch : product-engine
2010-04-06merge from viewer-2-0Tofu Linden
2010-04-06Resurrect 'Sun' menu options.Tofu Linden
These seem to have been clobbered by some bad XML merging that probably came in with 73f60e5518af / EXT-3531
2010-04-06Fixed major bug EXT-6718 (Top menu: 'Build' and 'Help' items are absent).Vadim Savchuk
Restoring comment end marker, accidentally removed in changeset 73f60e5518af. Trivial change, not reviewed. --HG-- branch : product-engine
2010-04-06Fixed major bug EXT-6572 (EXT-6572 ([VARIABLE IN WRONG PLACE] in Taskbar ↵Paul Guslisty
\"Kaufen L$\" should be \"L$ kaufen\") - Removed the L$ graphic and made \"L$\" part of the label string. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/172/ --HG-- branch : product-engine
2010-04-06automated mergeLoren Shih