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AgeCommit message (Expand)Author
2022-09-28SL-18233 Fixed editor not udpating after saving material from task inventoryAndrey Kleshchev
2022-09-28SL-18233 Double clicking material in an object shows notecardAndrey Kleshchev
2022-09-28SL-18190 Remove some (likely) superfluous color space conversionsDave Parks
2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-27SL-17999 Material with limited permissions should be copied to object's inven...Andrey Kleshchev
2022-09-27SL-17640 Support loading materials from multi-material filesAndrey Kleshchev
2022-09-26SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...Dave Parks
2022-09-26Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-26SL-18190 WIP - Whoopsie from last commitDave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-26SL-17640 Material editor permissions supportAndrey Kleshchev
2022-09-23SL-18190 Reduce banding - tweak noise function.Dave Parks
2022-09-23SL-18190 Reduce banding - experiment with RGB16F reflection probesDave Parks
2022-09-23SL-18190 Reduce banding.Dave Parks
2022-09-23SL-18156 Cleanup of MikktSpace integration, apply MikktSpace tangents to all ...Dave Parks
2022-09-23SL-18134 Rename Albedo to Base Color to be more consistent with GLTF specDave Parks
2022-09-23SL-18120 Fix for specular color of legacy materials tinting environment refle...Dave Parks
2022-09-22SL-18190 Fix for texture animation not working on opaque PBR materials.Dave Parks
2022-09-22Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-22SL-18001 Fix LLMaterialEditor::applyToSelection()Andrey Kleshchev
2022-09-22SL-17999 'copy' functionality for 'features' and 'texture' tabsAndrey Kleshchev
2022-09-21SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...Dave Parks
2022-09-20Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-20Merged in SL-18001 (pull request #1137)Sabrina Shanman
2022-09-20SL-18190 Enable OpenGL core profile on OS X by defaultDave Parks
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never genera...Dave Parks
2022-09-19Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-19SL-18190 Don't generate mips for irradiance maps because they're never sampled.Dave Parks
2022-09-19SL-18001: Update GLTF material when receiving LLRenderMaterialParams on updat...Cosmic Linden
2022-09-20SL-18065 Fix bake textures' fetch loopAndrey Kleshchev
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-19SL-18161 Fix viewer complaining about dupplicate FT_MATERIAL foldersAndrey Kleshchev
2022-09-17RG16F PBR BRDF LUTDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Fix for crash on NVIDIA hardwareDave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some unused...Dave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-17Make sure specular highlights from punctual lights don't fall off of polished...Dave Parks
2022-09-17Fix for crash when loading daeDave Parks
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...Dave Parks
2022-09-17Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-17WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...Dave Parks
2022-09-17WIP - replace PBR implementation - point lightsDave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-16SL-18128 - fix #if !DEPTH_CLAMP in shadersHoward Stearns