Age | Commit message (Collapse) | Author |
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Make rendering of convex hullified prims work in physics shape display.
Reviewed by Falcon.
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choosing "Triangle Limit"
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Fix for crash due to race condition when uploading meshes.
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xcode didn't like the way we were defining inner classes and assuming that if the outer class
was a friend that the inner class would be too. Couldn't forward-declare the inner class
so had to re-arrange the order of class declaration.
Between re-ordering the class declarations, and explicitly making the inner class a friend,
this un-sticks the mac build, and makes it happy.
Code reviewed by davep.
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available.
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prims where appropriate.
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Reviewed by prep.
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Extended the current filename checking to handle the case where we
have a user cancel a selection of an LOD file beyond the first.
mLoading is made false in either case, but the dialog is closed
if a file has not been chosen for the highest LOD.
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implement gMeshRepo.buildHull
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convex hull or no physics.
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has exactly 256 verts.
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we were calling markVisible when we shouldn't have, resulting in a segfault
from dereferencing a null pointer. Removed the offending line and the
animation upload works now.
Reviewed by davep
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