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2023-02-08DRTVWR-559 Quick fix for radiance map filter using wrong resolution parameter.Dave Parks
2023-02-08SL-18229 Mac build fix.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-18630 Nudge underground automatic reflection probes to 2m above ground.Dave Parks
2023-02-07SL-18780 Turn down contribution of cloud shadow to reflection probe ambiance ↵Dave Parks
and make the value a debug setting.
2023-02-07Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.
2023-02-06DRTVWR-559 removing dead code now that RenderHoverGlowEnable is gone.Brad Linden
see commit e9e37aa2ad2315611f262b2b090fe9672f6fee04 for details.
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵Dave Parks
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-03SL-19148 Decruft followthrough -- one more dead shaderDave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Fix for mac buildDave Parks
2023-02-03SL-19148 Fix for mac buildDave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-03SL-19150 Fix for stuttering real-time reflection probes.Dave Parks
2023-02-02DRTVWR-559 Merge fix.Dave Parks
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02Fixups after merge for DRTVWR-559Brad Linden
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR ↵Dave Parks
materials when present.
2023-02-02Fix some unused variable warnings in DRTVWR-559Brad Linden
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-02Increment viewer version to 6.6.10Nat Goodspeed
following promotion of DRTVWR-570
2023-02-02SL-19130 Fix for stuck LoD.Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-02-01SL-19028 Enable SSR on "Ultra"Dave Parks
2023-02-01SL-19124 Fix for broken distortion map in water in reflection probes.Dave Parks
2023-01-31Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-27Revert "SL-18581 Don't show the starter avatar toolbar button for NUX"Andrey Lihatskiy
This reverts commit 4d429b7ea31f51f653e0e2ad6b5799a515e28334.
2023-01-27SL-19005 Fix 'save as' button for local uploadsAndrey Kleshchev
2023-01-27SL-17640 Make Materials Upload UI localizableAndrey Kleshchev
2023-01-25Merge pull request #61 from secondlife/SL-19081cosmic-linden
SL-19081: Fix assert when uploading texture
2023-01-25SL-19081: Fix assert when uploading textureCosmic Linden
2023-01-25Merge pull request #59 from secondlife/SL-19012cosmic-linden
SL-19012: Fix new material IDs sometimes not applying when set via LSL
2023-01-25SL-19012: Fix new material IDs sometimes not applying when set via LSLCosmic Linden
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-24SL-19023 Reformat SSR shaders to match style standard.Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19015 Fix for spot light shadows.Dave Parks