Age | Commit message (Collapse) | Author |
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making content appear to be of poor quality.
Patch by Thickbrick, reviewed by me.
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reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/411
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/
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branch : product-engine
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On startup, a piece of code in llappviewer.cpp checks for the existence
and validity of a slurl entered on the command line. If there is a slurl,
then the slurl is sent to another instance of the viewer if one is running
(for windows and linux only.)
After the SLE refactor of slurls, the startup slurl was set to LAST
by default. As this is a valid slurl the call to pass the slurl to another
viewer was made, ignoring the codepath that checks for multiple viewer
launches.
The fix defaults the startup slurl to INVALID. Now, when no slurl is passed
in on the command line, the code that sends the slurl to another instance is
skipped and the 'multiple' flag is checked appropriately.
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Grid selection code was looking up the grid by grid host id not grid label.
As SLE grids use their dns name as their lable, it worked there.
However, the beta grids use a short label.
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with a background to the correct size but the window the same size as original
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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reviewed by leyla
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hostname due to a redirect which is handled via curl.
I turned off the secapi hostname verification just allowing libcurls hostname
verification, as it's better anyway (it handles alt names)
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Fix for scoping error leading to compile error.
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Fix for ambiguity around LLSD usage.
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Added outfit baking notification.
Cleaned up some code around notifications.
Added some more clarity to notification message wording.
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Adds a color swatch to tattoo wearable that allows users to color their tattoos.
Defaults to white so should not affect existing tattoo wearables.
Code reviewed by Vir.
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- Moved wearable item name comparator from llcofwearables to llwearableitemslist.
- Added wearable item type comparator.
- Added item type and description getters to wearable item base class LLPanelInventoryListItemBase.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/407/
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branch : product-engine
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--HG--
branch : product-engine
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Implementation details:
* Added new setting SidebarWithButtonsVisibility
* Sidebar bottom tray button changes its value on click (toggle state - value is TRUE)
* SideTray listens changes of this setting's value and change its and its buttons visibility
* expand/collapse Sidebar state is stored between changes of the setting.
Reviewed by Yuri Chebotarev at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/406/
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branch : product-engine
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* Added widgets into xml, added setting and listener for context menu
* added menu item to show/hide the button
* button is made as may be hidden on resize
Additional improvements:
* Updated method to process buttons width when it is necessary to show any button via context menu
* Updated LLBottomTray::initButtonsVisibility to not show warning messages if it is impossible to show a button due to bottom tray width on startup.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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entry field.
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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--HG--
branch : product-engine
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menu and made it open the shape editing panel.
Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc).
I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer.
Additional minor changes:
- Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable().
- Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/
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branch : product-engine
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--HG--
branch : product-engine
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by their visibility
deciding which list to use (folder/list view) depending on their conrainers visibility
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/405/
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branch : product-engine
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Resolved conflicts in:
- indra/newview/skins/default/xui/en/floater_world_map.xml
- indra/newview/skins/default/xui/en/notifications.xml
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branch : product-engine
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The problem, llstartup was parsing the login response indicating the
newuser-config (which contains the default avs) incorrectly.
The response is returned as a map within an array (<array><map>...</map></array>)
We were parsing it as a simple map.
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- Added callback for radio buttons
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/392/
--HG--
branch : product-engine
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topleft layout
reviewed by Leyla
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After reviewing with bao, re-initialize memory to be NULL after delete to ensure that stray callbacks don't try to use it.
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Will be code reviewed before push, will be removed before release.
-Nyx
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