Age | Commit message (Collapse) | Author |
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JsonCpp isn't used any more and Boost is linked statically now, so
SLPlugin doesn't need to link to any Boost dynamic libraries upwards
(which are of an older version and are there because they're still
needed by Collada DOM).
I suspect links to non-existent files have been the cause of why
Gatekeeper just wouldn't identify the developer despite the fact
that Apple notarisation service would still accept the bundle and
various Apple's integrity (command-line) tools would still validate
the bundle too.
This commit also removes unnecessary linkage changes for the media
plugins.
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Only libbrotlidec.1.dylib that is linked by some other library there
(libfreetype.6.dylib).
This commit also reindented 8 spaces to only 4 spaces.
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Try to improve visual consistency
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Just playing with gimp filters :3
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Adds gather4 support under GLSL 4.0+
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- Hold onto unreferenced textures for 30 seconds.
- Don't downres unless memory is low
- Downres when viewer is backgrounded.
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probe generation passes (#2405)
* Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2398)
* Fix usage of removed sunLightNoFragCoordV in shader manager
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viewer#2363 Region Day Offset error with Time of Day
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Tinting it a touch darker.
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Play around with various values in attempt to get cleaner, more consistent display of information
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But I haven't been able to make the body message text stay light grey.
It's white now. I've tried changing the chat source, chat type and
chat style (refer to indra/llui/llchat.h) but I couldn't get just
the desired combined styles.
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Give avatar_name a little more space, stop avatar_distance from being cut off at the edge of the window
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Adjust saturation, brightness of some icons.
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Restore line dividing floater titlebar from the rest of the window
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Give avatar_name more space
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2024.06-atlasaurus
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release/2024.08-DeltaFPS
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* secondlife/viewer#2349: Blinn-Phong avatar/animesh rendering optimization/correctness pass
* secondlife/viewer#2349: General avatar/animesh rendering optimization/correctness pass
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release/2024.08-DeltaFPS
# Conflicts:
# indra/newview/featuretable_mac.txt
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(#2369)
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calling another agent back too soon
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https://megapahit.com/show_bug.cgi?id=56
I could make such metadata setting triggered by an event only on the
media plugin's side, not on the viewer's side. I had tried adding
a MEDIA_EVENT_NOWPLAYING_CHANGED and hoped that mediactrl, viewerparcelmedia,
or viewermedia would react to it, but no, so this is the best I could
come up with for now, to keep checking if what's now playing has been
updated or not. I intentionally didn't clear mNowPlaying the way mURL is,
so that it wouldn't notify one last double after the player stops streaming.
mNowPlaying and mMediaNowPlaying need to be kept in their last states so
that the comparison is correct. I also intentionally didn't put the
notification inside the MEDIA_PLAYING scope, cause the flow somehow never
got into that scope.
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2024.06-atlasaurus
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and by default it's off.
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also fixed mac High entry for RenderMirrors that got missed
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* Fix alloc_tex_image to account for more missing texture memory
Change alloc_tex_image calls to pass internal format to properly account for used image type
* Fix scaleDown passing primary format in place of internal format to glTexImage2D
* Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures
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2024.06-atlasaurus
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The period got updated to something more frequent (from 5 to 1 second).
I copied from newview/llpanelpeople.cpp and updateLastInteractionTime.
The values are still not accurate, and have a delayed start.
The presentation could use something like std's strftime, but I started from
what worked first, which was using LL's formatSeconds.
The alignments really need some tidying up too.
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