Age | Commit message (Collapse) | Author |
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AA was causing the viewer to slow down when used with hdr & emissive option ON.
This commit fixes the issue, by making sure mipmap generation is inactive on the Luminance framebuffer.
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assertInitializedDoError() on shutdown
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A long standing one
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according to bugsplat mWrapperPanel is null.
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registration
This commit removes a seemingly duplicated `connectRefreshCachedSettingsSafe` call in `LLPipeline::init()` for the `RenderAutoHideSurfaceAreaLimit` setting.
A duplicated registration for this setting was identified during a review of `LLPipeline::init()`. Double registration can lead to unexpected behavior, including potential CPU overhead.
The duplication *may* have been introduced with commit 440c7b2 (Added CollectFontVertexBuffers feature), though this requires further confirmation.
Testing Performed:
After removing the duplicate registration, the `RenderAutoHideSurfaceAreaLimit` functionality was validated by ensuring the following behavior (consistent with the existing code):
* A value of 0 (zero) causes all objects to appear regardless of size.
* Values slightly above zero result in only small objects appearing, with all others hidden.
* Increasing the value causes objects of increasing size to appear, while smaller objects remain visible.
This change merits careful review to ensure it has no unintended side effects, and to confirm the accuracy of these observations from other developers.
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Gentoo uses lib64, just like Fedora, and has libexec too.
The necessary step to install dependencies is part of the ebuild script
now (tracked in another repo, ebuild.git).
One thing I forgot to mention on the commit in that ebuild repo is,
unzip.h is provided on Gentoo only by minizip, and not minizip-ng cause
somehow the (minizip) "compat" USE flag couldn't be turned on somehow,
and there was no "minizip" (without -ng) package on Gentoo, but it was
achievable by setting the "minizip" USE flag on the zlib (again, without
-ng) package.
The queue header inclusion is needed cause its absence would cause the
compiling to fail on Portage (though it compiled when building the
viewer manually without Portage).
Also, using the prebuilt Meshoptimizer caused some linking errors when
using Portage (though, again, it linked when building the viewer
manually without Portage), hence Meshoptimizer is built from source as
part of the CMake configuration on Gentoo, differing from fellow Linux
distros.
Now Collada DOM, firstly the unpack destination directory is moved to
inside the build directory now, to make it uniform with other 3rd-party
files, just for less confusion. Secondly, since the patching that takes
effect is the one done by Portage, it would kill the process when there
are offending failed patchings (ones that generate .rej, reject files),
and they are the vcxproj patchings which aren't used anyway. Thirdly,
the hash checking on the downloaded file, that would fail anyway since
Portage doesn't allow any downloading that isn't part of the ebuild,
unfortunately has to be skipped so the emerge process wouldn't be killed
just because of it. Ebuild has its own sum checking (though this means
this particular file is not checked on other platforms, but other files
aren't checked either anyway yet).
Last but not least, the XDG Application category is removed because it's
considered deprecated by Portage, though not fatal, but the viewer is
already shown well in the Internet (Network) submenu anyway on unix
desktops.
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Fix: Resolve Minor XUI Parsing Warnings in Environment Widgets
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Problem:
When selecting a new cloud texture in the Personal Lighting floater (LLFloaterEnvironmentAdjust), the sky did not visually update. The code previously only updated LiveSky->setCloudNoiseTextureId() and called mLiveSky->update(), which failed to notify the global LLEnvironment mechanism or the renderer about the new texture.
Cause:
Relying solely on mLiveSky for environment changes is insufficient. To update the live environment layer (ENV_LOCAL) and trigger a render refresh, calls to LLEnvironment::setEnvironment() and LLEnvironment::updateEnvironment() are required.
Solution:
1. Remove an unnecessary null-check for getChild<LLTextureCtrl>, as getChild() never returns null.
2. Clone the current sky settings (mLiveSky->buildClone()) to avoid modifying a shared environment object directly.
3. Apply the new cloud texture ID to the clone.
4. Use LLEnvironment::setEnvironment(ENV_LOCAL, sky_to_set) to apply the updated settings to the user's local environment override.
5. Call LLEnvironment::updateEnvironment(LLEnvironment::TRANSITION_INSTANT, true) to ensure the renderer recognizes and displays the updated texture immediately.
6. Reset the picker control’s value to match the newly applied texture for UI consistency.
Additional Note:
A partial implementation was inadvertently committed earlier (commit`04af042`) due to a local staging error. This commit supersedes that incomplete change by correctly implementing the intended fix.
Result:
Selecting a new cloud texture from LLFloaterEnvironmentAdjust now immediately updates both the in-world sky rendering and the texture preview UI, ensuring consistency and clarity for users.
Testing:
- Open the Personal Lighting floater and select various cloud textures.
- Verify that the sky updates immediately for each new selection.
- Confirm that the texture picker also updates to reflect the selected texture.
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https://github.com/williamweaver/viewer into fix/xui-parsing-fixes
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Problem:
Opening the Fixed Environment floater generated three distinct XUI parsing warnings in the logs:
- Failed to parse parameter "decimal_digits." in xy_vector.xml
- Failed to parse parameter "user_resize." in xy_vector.xml
- Failed to parse parameter "logarithmic." in panel_settings_sky_clouds.xml
Cause:
These attributes were either not recognized/utilized by the underlying C++ widget implementations ('decimal_digits', 'user_resize' in LLXYVector) or were using an incorrect value ('logarithmic="1"' instead of a boolean 'true'/'false' in LLSliderCtrl).
Solution:
This commit addresses these three warnings:
- Removed the extraneous 'decimal_digits' and 'user_resize' attributes from the definition of the 'xyvector' widget in xy_vector.xml.
- Corrected the 'logarithmic' attribute value from "1" to "true" for the 'cloud_scroll_xy' slider in panel_settings_sky_clouds.xml.
Result:
Eliminates these specific parsing warnings from the logs when the Fixed Environment floater is opened.
Testing:
- Launch viewer.
- Open World -> Environment Editor -> My Environments.
- Select a sky setting and click Edit (or create a New one).
- Observe the logs upon the Fixed Environment floater opening.
- Verify the absence of the 'decimal_digits', 'user_resize' (from xy_vector.xml), and 'logarithmic' (from panel_settings_sky_clouds.xml) parsing warnings.
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Problem:
A warning "Failed to parse parameter 'user_resize.'" appeared in the logs during UI loading, originating from sun_moon_trackball.xml.
Cause:
The 'user_resize' attribute is not a recognized or utilized parameter for the 'sun_moon_trackball' widget type, as defined in the corresponding C++
(LLVirtualTrackball).
Solution:
Removed the extraneous 'user_resize="false"' line from the sun_moon_trackball.xml widget definition.
Result:
Eliminates the parsing warning from the logs upon viewer startup or UI reload.
Testing:
- Launch viewer.
- Check logs for the absence of the "Failed to parse parameter 'user_resize.'" warning.
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Problem:
When selecting a new cloud texture in the Personal Lighting floater (LLFloaterEnvironmentAdjust) using the cloud map texture picker, the sky rendering did not update to reflect the selected texture. The callback only updated the internal mLiveSky object and its subsequent call to mLiveSky->update() was insufficient to trigger a live render update.
Cause:
The onCloudMapChanged callback modified the mLiveSky settings object directly and called its update() method. However, in the context of live environment adjustments, changes require propagation through the central LLEnvironment singleton to correctly update the active environment layer (ENV_LOCAL) and signal the renderer. Relying solely on the settings object's update() method bypassed this necessary mechanism.
Solution:
This commit refactors onCloudMapChanged to correctly handle the update:
1. Uses the LLEnvironment singleton to manage the state change:
- Explicitly targets the local environment layer (ENV_LOCAL) via setSelectedEnvironment().
- Clones the mLiveSky settings object.
- Uses LLEnvironment::setEnvironment() to apply the modified clone to the ENV_LOCAL layer.
- Uses LLEnvironment::updateEnvironment() to trigger the render update.
2. Synchronizes the UI preview:
- Calls picker_ctrl->setValue() on the LLTextureCtrl widget after the environment update to ensure the UI preview matches the applied texture.
Result:
Selecting a cloud texture in the Environment Settings floater now correctly updates both the sky rendering and the UI preview widget simultaneously.
Testing:
- Open World -> Environment Editor -> Environment Settings.
- Go to the Clouds tab.
- Click the cloud texture preview to open the texture picker.
- Select a new cloud texture and click OK.
- Verify the sky updates immediately to use the selected texture.
- Verify the texture preview in the floater also updates immediately.
- Repeat with several different textures to confirm consistent behavior.
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New optimisation and resolution shadow options
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Some compilers may find it ambiguous as in anything newer than C++17,
it could be float, double or long double.
This lerp is meant to be the float one, as the 4th argument is, and
the 3rd argument is an F32.
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This reverts commit faab4af12b583b48cfdd9f6e41dad7bba06c3970.
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Resolves the root cause of shadow rendering failures when changing RenderShadowResolutionScale immediately after modifying other graphics settings (e.g., SSAO, HDR).
Investigation revealed that LLPipeline::createGLBuffers, which is called during certain graphics setting changes that require full buffer recreation, contained lines that incorrectly set mRT->width and mRT->height to zero *after* the call to allocateScreenBuffer had already established the correct dimensions.
This created a state inconsistency. If RenderShadowResolutionScale was changed immediately following the graphics setting change, the subsequent call to LLPipeline::resizeShadowTexture (triggered via handleShadowsResized) would read these incorrect zero dimensions from mRT. This led to failed shadow buffer allocation (allocateShadowBuffer(0, 0)) and resulted in corrupted or missing shadows.
This commit removes the erroneous mRT->width = 0 and mRT->height = 0 lines from the end of createGLBuffers. This ensures that the render target dimensions remain valid after buffer recreation.
With this fix, resizeShadowTexture now correctly reads the valid screen dimensions immediately following a graphics setting change and successfully resizes the shadow buffers without delay or error. This eliminates the need for previous workarounds like guard conditions or forced shader recompiles.
Ref: #3719
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Getting from gSavedSettings is expensive to do so often
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divisor to 1.
tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually.
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On Mac spaces aren't permitted.
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Fix conflicts
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* Readd max probe count. Disable dynamic probe allocation by default (for now).
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Coroutine doesn't own req pointer, don't use it
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Water exclusion seems to be at the origin of poor performance with antilasing combind with hdr mode.
We remove this from pipeline.cpp for now as a temporary fix. Technically we revert pipeline.cpp to the previous version.
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Slightly increase tab height.
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* prevent erroneous edit of wrong parcel
Fixes jira-archive-internal/issues/70771
[SL-20409] Erroneous Local Parcel Twins -
Parcel Updates Across Region Borders -
unrequested updateDatabaseParcel changes
* remove unused argument in sendParcelPropertiesUpdate()
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