Age | Commit message (Collapse) | Author |
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target FPS 60
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time of Avatars nearby
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frame rate
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lower than current framerate
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# Conflicts:
# doc/contributions.txt
# indra/newview/llappviewer.cpp
# indra/newview/skins/default/colors.xml
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following promotion of DRTVWR-565
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Cleaner reinit and termination.
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Distance detail ctrl; update slider text correctly
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original fix by Beq Janus
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Due to udp texture fetching no longer being present
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following promotion of DRTVWR-575
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both reasons at the same time
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following promotion of DRTVWR-574
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"SL-18389 - tracking down an odd code-signing issue on mac - speculative fix - this is the only different between this and other viewers that do run correctly"
This reverts commit 074ff9fd4bbe0a6c6d589b3bdf5fe1a48df0b1ed.
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# Conflicts:
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
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following promotion of DRTVWR-548
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- this is the only different between this and other viewers that do run correctly
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Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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