Age | Commit message (Collapse) | Author |
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removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
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objects invisible.
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added more memory tracking to LLFolderView and kin
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Occluder object is deleted.
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better overrides for memclaim and memdisclaim of sizes
added occlusion stats to stats floater
stats now render range instead of mean
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object is deleted.
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after teleport.
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SH-4457: Interesting: nearby content on adjacent region is not visible.
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from cache while ObjectCacheViewCullingEnabled is enabled than when it's disabled.
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memory performance
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renamed "current" to "primary" when referring to accumulators
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another attempt to move mem stat into base class
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objects invisible.
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than in Release viewer
moved occlusion culling earlier in login process
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SceneLoadingMonitorEnabled is enabled
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SceneLoadingMonitorEnabled is enabled
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Type do not render
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camera turns
made sceneloadingmonitor setting not persist
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camera turns
set enabled flag before calling freeze scene
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changed unit declarations macros to make a lot more sense
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forced unit conversion code to inline
unit conversion now no longer converts all the way to base and back, but tries
to find equivalent units as early as possible
fixed another llinfos instance
scene monitor now outputs n/a for invalid samples
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