Age | Commit message (Collapse) | Author |
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not work)
Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez.
Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened
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water is always 20m high instead of the Region Water Height
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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avoid artifacts.
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deferred rendering targets.
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- Just moved the deletion to the inspected block
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LLMeshRepository
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implementations.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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'Since Logoff' to 'Hours Ago' or 'Days Ago'.
Fix: checking for !isSinceLogoff() ensures that the time filter increases from zero and becomes more restrictive. This happens because setting 'Since Logoff' resets the 'Hours Ago' and 'Days Ago' to zero.
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removed merchant outbox context menu
reviewed by Leslie
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reviewed by Leslie
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Use the new "Avatar Rez" debugging tag to see the output.
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Reviewed by Bao.
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on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
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on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
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enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
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