Age | Commit message (Collapse) | Author |
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disabled) and EXT-4313
(Should not be able to start a call when voice is disabled). Call buttons state now reacts on
voice changes in time.
- Added voiceWorking() method to LLVoiceClient to determine real availability of voice, because voiceEnabled()
doesn't take into account possible errors. Perhaps there is no need in two methods- some investigation will be
made and depending on its results they may become one non-static method. voiceWorking() uses state of voice
client(mState) to determine voice availability. Also some states which are not currently counted by voiceWorking()
as valid may be added if testing reveals problems.
- To enable/disable call buttons in time, LLVoiceClientStatusObserver is used. Its trigger uses states from its
enum only to skip updating button in some states(to avoid button blinking), but to determine button state
LLVoiceClient's voiceWorking() is used.
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floater if use context menu for invitation).
Because duplicated postBuild() calls, the "OK" button callback was set and *called* twice.
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Corrected indent of my_panel content. Changed the order of buttons of avatar list item, notice that it affects all avatar lists(on people panel, group chat participants, etc).
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Place Profile
- Fixed Places panel not to remove parcel selection when it is used by "About Land" floater.
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auto-populate "Abuser name" when Resident is not nearby).
Added method LLFloaterReporter::showFromAvatar() to use for remote avatars.
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issue in side panel.
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notice attachment.
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Favorites Bar
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* for outgoing ad-hoc sessions chat history is saved into new file for every distinct set of initial participants
format: ["Ad-hoc Conference" "hash"<md5 hash of sorted participants' UUIDs>.txt]
ex: Ad-hoc Conference hash77a0ff26-614d-0dbd-ce19-5da9108f141a.txt
* for incoming ad-hoc sessions, chat history of each session is saved into a separate file:
format: [<ad-hoc session name> <timestamp> <4 first symbols of session id>.txt]
ex: Igor ProductEngine Conference 2010_01_22 07_41 2752.txt
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Inventory floater doesn't trigger "save" button to become active).
Modified LLTextureCtrl's no_commit_on_selection paramater behavior so that
the widget gets dirty only on DnD or when the OK button is pressed in the picker.
This is needed for panels that rely on LLTextureCtrl::isDirty() to enable their "Apply" button.
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is no difference between invited and left participants in a Group call (Voice Controls))
-- replaced functionality to delayed removing of has left voice partcipants in VCP with one implemented in changeset f48e7cc41501
Behaviour of VCP implemented in EXT-3434 was not changed
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when it should not
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failure to join due to maximum groups
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-- removed reference to LLSpeakerMgr from LLPanelGroupControlPanel (group text chat)
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-- replaced functionality to remove speacker from the list via Event timer.
-- removed calling of LLSpeakerMgr::update from LLPanelGroupControlPanel::draw() (group text chat)
For now list is updated when it is need.
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when switching to inventory sidepanel tab
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choose 'Copy SLUrl' from 'Favorites Bar' context menu.
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listing by role & online status
and few additional fixes...
LLScrollListItem->getValue() doesn't contain LLUUID anymore
also fix xml - no icons in Allowed Abilities
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active notifications.
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floater”,
implemented exclude sets for groups of transient floaters, now transient floaters not closes if user click on view from global exclude set or from floater group set;
made IM floater goes foreground if it visible but not focused instead hide floater;
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Resident from ur Friends list :(
- removed separate logic for Residents in the Friends list when Calling card is removed
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This is actually two seperate issues:
1) After disabling parcel media from the nearby media floater, it can't be re-enabled
2) When you disable parcel media from the nearby media floater, faces displaying it don't revert to their original texture
This change fixes issue (1), by forcing the priority of the inworld media instance to normal in LLViewerMedia::updateMedia() so it will always get reloaded instead of possibly being kept unloaded due to already-loaded prim media.
Issue (2) is still under investigation. In addition to the case where you disable parcel media from the nearby media floater, it also doesn't restore the textures when you leave the parcel, and I think I've even seen it when unloading
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duplication of code.
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Convert top firing asserts into big warnings.
To be reviewed by Mani.
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previous outfit as worn.
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wrong place for a moment)
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selected texture is a media texture
Review #84 (Richard and Callum)
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multifloater tabs). Some code needs improvements(refactoring, optimization)
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does not give description).
Although there are tooltips on the icons...
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