Age | Commit message (Collapse) | Author |
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branch : product-engine
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replaced [NAME] with [NAME_SLURL] in friendship offer notification;
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branch : product-engine
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Edit Outfit: Clean up XUI to allow all elements to fit properly in the panel
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/143/
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branch : product-engine
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"Profile" and "Pick"
According to ticket, files in "widgets" folder are not localized and "more_label" is not a translatable attribute.
Replaced "more_label" with "label". expandable_text "More" text is accessible through "textbox.label" attribute.
Added "textbox.label" to every expandable_text to make "More" text localizable.
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branch : product-engine
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Outfit: Clean up XUI to allow all elements to fit properly in the panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/143/
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branch : product-engine
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branch : product-engine
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viewer channel name.
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Extract openid_url and openid_token tokens from the login response in process_login_success_response() and send them to LLViewerMedia if they're present.
Added LLViewerMedia::openIDSetup() to receive openid_url and openid_token, and added code to LLViewerMedia to do a POST with LLHTTPClient, retrieve the resulting cookie, and push it into the central cookie store. Also made sure the OpenID cookie gets re-added when the cookie store is cleared.
Added LLPluginCookieStore::setCookiesFromHost() to properly add a cookie that may not have a domain set. Made LLPluginCookieStore::Cookie::parse() add missing domain and path fields to cookies as necessary.
Fixed an issue where carriage returns in the string passed to LLPluginCookieStore::setCookies() or LLPluginCookieStore::setCookiesFromHost() would cause a parse failure.
Reviewed by gino and callum at http://codereview.lindenlab.com/1254001
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Took out some ugly case statements and stuck those functions into the asset dictionary instead. This makes the code a lot more centralized/extensible since if we ever add assets, it'll be clear that their fetch/knowable fields need to be added (versus that logic being in some obscure case statement).
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- changed the order of main view panels so the progress_view overlaps the snapshot_floater_view.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/144/
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branch : product-engine
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--HG--
branch : product-engine
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gAgentAvatarp pointer was being checked for null instead of the local avatarp.
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branch : product-engine
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- Created an icon that is just the gear icon, no dropdown chevron in places where there is no context menu, notably in: Nearby media popover, Master volume popover and Edit Floater
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/137/
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branch : product-engine
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--HG--
branch : product-engine
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https://codereview.productengine.com/secondlife/r/138/
reviwed vsavchuk
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branch : product-engine
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'Pay' button if floater height was reduced.
Reason: Height of the layout stack containing buttons was too small, hence
when you decrease the window height the bottommost buttons might move beyond
its container, becoming unclickable.
Fix: Increased height of the layout stack for it to reach the bottom of the
floater (occupying all visible area).
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/141/
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branch : product-engine
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Disabled playing sound when a textbox is clicked.
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/140/
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branch : product-engine
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--HG--
branch : product-engine
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Moved LLLibraryOutfitsFetch and LLInitialWearablesFetch
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LLInventoryFunctions
These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
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llagentcamera
Fix for S32/F32 mismatch.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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cleaning up a merge conflict where HG didn't quite do the right thing.
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LLAgent.* cleanup
Also took out some constants from llagent.cpp that aren't being used.
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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cleanup
Took out unnecessary #includes from llagentcamera.*
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llagentcamera
Orbit/Pan keys were already in llagentcamera. Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
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branch : product-engine
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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branch : product-engine
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--HG--
branch : product-engine
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"[LOCATION]" tag
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