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2018-12-10Mods to allow using ALM rendering in water reflections soGraham Linden
the reflections will better match what they're reflecting when ALM is enabled.
2018-12-06MergeGraham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06Merged in maxim_productengine/viewer-eep (pull request #209)Rider Linden
SL-10165 Load Frame button on Day Cycle editor is not working when a frame is selected
2018-12-06Merged in andreykproductengine/maint-eep (pull request #208)Rider Linden
SL-10091 EEP Filter out dupplicate refreshes and callbacks
2018-12-06SL-10165 Load Frame button on Day Cycle editor is not working when a frame ↵maxim_productengine
is selected
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-12-05SL-10091 EEP Filter out dupplicate refreshes and callbacksandreykproductengine
2018-12-05Merged in andreykproductengine/maint-eep (pull request #195)Rider Linden
SL-9924 [EEP] Environment Settings permissions can be dropped by Save As button
2018-12-05[EEP] NULL gAtmosphere crash fixandreykproductengine
2018-12-05SL-10167 Change wording on Add/Load/Delete buttons in the day editormaxim_productengine
2018-12-05SL-10166 FIXED Sky editor add/delete frame not enabling disabling correctlymaxim_productengine
2018-12-03SL-10055Graham Linden
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
2018-11-30SL-9716 [EEP] "Use Shared Environment" does not enable when applying an ↵maxim_productengine
environment to a parcel or region
2018-11-29SL-10141 FIXED [EEP] Neighboring sky levels may be closer than 100 meters to ↵maxim_productengine
each other in edit mode
2018-11-28MAINT-8833 Don't cause dummy spamandreykproductengine
2018-11-28SL-9787 EEP Remove Apply to Region from right-click menus.andreykproductengine
2018-11-27Comment out unused variables for mac build.Rider Linden
2018-11-26SL-10099Graham Linden
Remove user clip plane from culling pass and from attachment vis update. There will be more slop and render submits, but the results will be more stable and involve less culling mystery bugs like 9708.
2018-11-21MergeRider Linden
2018-11-21SL-10117: Include environment changes in experience agreement.Rider Linden
2018-11-21SL-9661 Settings applied from inventory don't update about land floater.andreykproductengine
2018-11-20MergeRider Linden
2018-11-20SL-10093: Client code to support experiences changing an environment. ↵Rider Linden
Handle generic messages with "commands" to be executed.
2018-11-19Merged in graham_linden/viewer-eep-fixes (pull request #197)Rider Linden
SL-10032
2018-11-19SL-10032Graham Linden
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders.
2018-11-15SL-10066 and SL-10067Graham Linden
Fix fullbright transport transposed args and use display gamma for post-deferred gamma correction.
2018-11-15Remove compilation and linkage of deferredUtil and indirect GLSL helper ↵Graham Linden
objects (current source of Intel ig4icd driver crash).
2018-11-14Work around broken deps on atmospheric vars in the frag-based deferred ↵Graham Linden
lighting pipe.
2018-11-14MergeRider Linden
2018-11-14SL-10056 [EEP] Cloud Detail settings >1.0 always reverts to 1.0andreykproductengine
2018-11-13Merged in graham_linden/viewer-eep-fixes (pull request #189)Rider Linden
SL-10044 SL-10045
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-12SL-10033 [EEP] Use fast environment transition for teleportsandreykproductengine
2018-11-12Merged in andreykproductengine/maint-eep2 (pull request #187)Rider Linden
SL-9620 Viewer crashes after clicking "Commit" button while editing Day Cycle preset Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2018-11-12SL-9620 Viewer crashes after clicking "Commit" button while editing Day ↵andreykproductengine
Cycle preset
2018-11-09Add missing new shader files.Graham Linden
2018-11-09More incremental revive of 39561 contents to determine cuplrit.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2018-11-02MergeGraham Linden
2018-11-02OSX PedanticsRider Linden
2018-11-02SL-9806 stop rendering stars post deferred so they can be depth sorted ↵Graham Linden
properly with clouds and heavenly bodies.
2018-11-02MergeRider Linden
2018-11-02SL-9886: Viewer send and receive new day_name(s) information in the ↵Rider Linden
environment protocol for viewer specified names on individual tracks.
2018-11-01Merged in graham_linden/viewer-eep-fixes (pull request #179)Rider Linden
SL-9994
2018-11-01MergeGraham Linden
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.