Age | Commit message (Collapse) | Author |
|
Fixes wind being odly distorted
|
|
|
|
The spatial partion could potentially be NULL and shall therefore been tested for this case.
Similar fix to https://github.com/secondlife/viewer/commit/08cf926d3b6eb28e0b9751ba62b1ce01230a150b
|
|
|
|
|
|
|
|
|
|
SL-20635 - new data to ObjectUpdate and AvatarAppearance message
|
|
|
|
We only support 10.13+ now, and it's been called macOS since 10.12. References in code to older versions are unchanged.
|
|
animations disappear when root goes off-screen
|
|
|
|
|
|
|
|
# Conflicts:
# indra/newview/llmaterialeditor.cpp
|
|
following promotion of DRTVWR-596
|
|
|
|
file changes
|
|
|
|
(cherry picked from commit a7dcb0df2a11377b1112dfa0720e876507e1ae3d)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
atmospherics effect sun/moon/clouds
|
|
|
|
|
|
|
|
following promotion of DRTVWR-587
|
|
|
|
|
|
|
|
|
|
|
|
Fix for semi-transparent HUDs rendering opaque
|
|
|
|
|
|
|
|
|
|
and fixed diffuse alpha
|
|
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
|
|
drawing water twice, but needs a better long term solution.
|
|
|
|
like to read from a depth buffer that is bound for writing
|
|
Moving everything manually doesn't seem like a right way, probably need
to make LLFolderView draw grids and then relace with LLInventoryPanel
|
|
|
|
|
|
|