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2018-07-10MAINT-8821: Tighten up floater. Allow apply from gear menu.Rider Linden
2018-07-10Merged in graham_linden/viewer-eep-graham (pull request #19)Rider Linden
Fix mat stack overflow and broken snapshots in ALM. Approved-by: Rider Linden <rider@lindenlab.com>
2018-07-10MAINT-8833 EEP UI should be either responsive or indicate that it is disabled.andreykproductengine
2018-07-09MAINT-8821: Clean up some of the selection and enable/disable code, Add menu ↵Rider Linden
for adding settings.
2018-07-09Attempting to create a settings inventory item on a non-eep region will now ↵Rider Linden
show a visible failure message to the user. Menu items for greating settings in inventory are disabled on non eep regions.
2018-07-09Test Hg coding policy hooks.Graham Linden
2018-07-09Test Hg coding policy hooks.Graham Linden
2018-07-09Restore setting the inv proj matrix for advanced atmo render path.Graham Linden
Set nSight debug setting to 0 to fix ALM snapshots. Add popMatrix call to balance push around heavenly body rendering in ALM and fix mat stack overflow.
2018-07-05MAINT-8827 EEP Edit Day Cycle window needs Save & Cancel buttons linked to ↵andreykproductengine
bottom of the window
2018-07-04Fix up sun glow/size bindings in edit panel.Graham Linden
2018-07-03Fix deferred stars shader output decl.Graham Linden
2018-07-03MergeRider Linden
2018-07-03MAINT-8821: New "My Environments" floater. First pass.Rider Linden
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵Graham Linden
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.
2018-06-29Merged in graham_linden/viewer-eep-graham (pull request #13)Rider Linden
MAINT-4019 fix star rendering in advanced lighting mode
2018-06-29Add menu item for "My Environments"Rider Linden
2018-06-30MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)Graham Linden
2018-06-29Put up notifications to the user when things go terribly terribly wrong.Rider Linden
2018-06-29MergeRider Linden
2018-06-29Enable settings inventory filter checkbox. Fix day cycle editor selection ↵Rider Linden
on open.
2018-06-29MergeGraham Linden
2018-06-29MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵Graham Linden
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash
2018-06-28Creating settings objects in the correct folders. Correctly check if clouds ↵Rider Linden
paused.
2018-06-28MergeRider Linden
2018-06-27MAINT-8011 make newly created Sky, Water, etc create a system folder with ↵Graham Linden
proper icon Add entries to strings.xml for all langs for the "settings" string.
2018-06-27MAINT-8809Graham Linden
MAINT-8810 Make jumping on daycycle editor timeline with click update the environment. Fix tab controls staying locked when clicking on a frame after a drag.
2018-06-27Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵Graham Linden
shading, and fix transposed name of daycycle func.
2018-06-27Remove unused member vectors of uniforms from LLViewerShaderMgr.Graham Linden
2018-06-27Fix non-ALM render path to bind the 2nd moon texture (and not blend with the ↵Graham Linden
default square). Also fixes MAINT-3962, ALM and non-ALM moon shading should be identical.
2018-06-26Fix OSX bug from OLD_SELECT GLSL work-around define not being used with ↵Graham Linden
automatically linked feature shaders. Add LL_RELEASE_FOR_DOWNLOAD ifdef around launcher nag. Fix OSX 10.14 SDK compile issue from unused var in scroll list.
2018-06-26Crib CMake hack to allow debugging in OSX again.Graham Linden
2018-06-26Remove unnecessary coord sys transformation to fix moon positioning.Graham Linden
Avoid doing sky texture generation when using atmospherics shaders (which don't need that texture anyway).
2018-06-25Adding pause clouds to menu, and throttling expensive visual update on change.Rider Linden
2018-06-25Fix cloud scroll adjustment in the editor, pause clouds method, set sun disk ↵Rider Linden
UUID to null.
2018-06-21MergeRider Linden
2018-06-21Editor layout revisions.Rider Linden
2018-06-22Make LLSettingsFoo::defaults() funcs only calculate the invariant values ↵Graham Linden
once (use static trick ala the validations). Fix conversion of legacy settings w/ non-zero east angles to account for those values being CW radian angles.
2018-06-21Fix double-def of IMG_BLOOM1 from pulling over server change not needed in ↵Graham Linden
viewer code. Make viewer code use LLSettingsSky static func to hide indraconstants dep.
2018-06-21Merge 5.1.7Graham Linden
2018-06-21Compile issue with merge. Just use the method default parameters.Rider Linden
2018-06-21MergeRider Linden
2018-06-21increment viewer version to 5.1.7Nat Goodspeed
2018-06-15Make water and sky defaults take a position value to allow for default ↵Graham Linden
daycycle w/ multiple frames. Make default daycycle add 8 frames at 0, 0.125, 0.25 etc Merge over server-side bugfixes. Eliminate extraneous dirty bits in sky settings.
2018-06-13Fix logcontrol.xml with broken XML and put extra warn logging when live ↵Graham Linden
files fail to load.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-12MergeRider Linden
2018-06-12Time threshold on timer based updates. Editor can replace frame with one ↵Rider Linden
from inventory. Extra check on adding a frame type.
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11MergeRider Linden