Age | Commit message (Collapse) | Author |
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In a Windows build tree, we don't actually have an app-named top directory, so
don't package its containing directory -- just the app dir itself, e.g.
"newview/Release".
In a Mac build tree, though we do have "Second Life Mumble.app", its parent
directory also contains other large stuff. Try posting a temp directory
containing a symlink to the .app.
Ditch the "!*.bat" exclusion: the presence of a second path (even an
exclusion) changes how upload-artifact nests its contents.
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Previously we posted Windows-exe, macOS-exe artifacts that were a little
inconsistent: Windows-exe contained just the Windows executable, whereas
macOS-exe contained the whole .app tree (but without the .app directory).
Change to post Windows-app, macOS-app artifacts that each contain the whole
viewer install image, including the top-level application name directory. This
is what we'll need to codesign and notarize.
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in the path passed as the macOS viewer_exe GitHub output.
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Use a retry loop very like the code-signing retry loop.
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Upload a new Windows-exe artifact containing just the executable (needed by
BugSplat) separately from the artifact containing the whole NSIS installer.
This requires a new viewer_exe step output set by viewer_manifest.py.
Define viewer_channel and viewer_version as build job outputs.
Set viewer_channel in build.yaml when tag is interpreted.
Set viewer_version in build.sh at the point when it would have posted
viewer_version.txt to codeticket.
Add a post-windows-symbols job dependent on the build job that engages
secondlife/viewer-post-bugsplat-windows, which in turn engages
secondlife/post-bugsplat-windows. We keep the actual upload code in a separate
repo in case we need to modify that code before rerunning to resolve upload
errors. If we kept the upload code in the viewer repo itself, rerunning the
upload with modifications would necessarily require rerunning the viewer
build, which would defeat the purpose of SL-19243.
Because of that new upload job in build.yaml, skip Windows symbol uploads
in build.sh.
Use a simple (platform name) artifact name for metadata because of
flatten_files.py's filename collision resolution.
Use hyphens, not spaces, in remaining artifact names: apparently
download-artifact doesn't much like artifacts with spaces in their names.
Only run the release job when in fact there's a tag. Without that, we get
errors. We need not create flatten_files.py's output directory beforehand
because it will do that implicitly.
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# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/llmath/llvolume.cpp
# indra/llrender/llgl.cpp
# indra/llxml/llcontrol.cpp
# indra/newview/llpanelnearbymedia.cpp
# indra/newview/llsceneview.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llstartup.cpp
# indra/newview/lltextureview.cpp
# indra/newview/llvovolume.cpp
# indra/newview/skins/default/xui/en/menu_viewer.xml
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to try to avoid "Resource busy" errors from hdiutil.
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to resolve conflicts in installer_template.nsi
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gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/cmake/FindOpenJPEG.cmake
# indra/cmake/OpenJPEG.cmake
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/CMakeLists.txt
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with access to TeramCity - with all the ICU4C DLLs removed, the viewer builds fine which does suggest a size/disk space issue. Trying with the (porposed) minimum set to see if this helps. Likely it won't because the main one (icudt48.dll) is much, much bigger than the others combined - but we shall see
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with access to TeramCity - one theory is that the extra size of these DLLs consumes too much disk space and results in the NSIS internal compiler error we observe - removing these tempoorarily to see what difference that makes
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the right place in Windows builds
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"SL-18389 - tracking down an odd code-signing issue on mac - speculative fix - this is the only different between this and other viewers that do run correctly"
This reverts commit 074ff9fd4bbe0a6c6d589b3bdf5fe1a48df0b1ed.
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# Conflicts:
# indra/newview/llnetmap.cpp
# indra/newview/llnetmap.h
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- this is the only different between this and other viewers that do run correctly
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enable partial bitstreams
Openjpeg was modified: "p_max_len -= l_nb_bytes_read;" was causing an overflow.
I'm not sure if I did something incorectly in opj_skip/opj_seek viewer side, but seems like openjpeg should have been checking remaining space in p_max_len either way.
P.S. Many thanks to Chafey and Neopallium for implementing openjpeg's partial bitstream support
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DRTVWR-568_cmake
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instead of -option as before.
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DRTVWR-543-maint_cmake
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# Conflicts:
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodel.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
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If there is no vcruntime140_1 in the build system, it is likely that file is not required for the viewer to run.
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is used for the configs build subdirectory.
- Always pass the correct configuration for --buildtype
- Use 'buildtype' when determining defbug/release/... build. --configuration should not be used for this, as it is the subdirectories name (CMAKE_CFG_INTDIR)
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DRTVWR-543-maint_cmake
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llfloatersearch.cpp
# indra/newview/llgroupactions.cpp
# indra/newview/llvovolume.cpp
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paths are used, throw out files not even existing anymore.
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the build
tree layout and how it should be relative to the source tree. This is not necessarily correct.
By using 'source' and constructiong the path relative to this directory we always get a correct
answer.
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SL-16918: Improve click and drag on minimap
Approved-by: Andrey Lihatskiy
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in an error handling block
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python2 syntax
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This reverts commits b21c17eee973dc06c1392dd45dbc19c1ce394852 and 2f78338aeb3d0297813bc9c9c7a9d75a2055000d.
'Debug Fmod' was not an intended commit, was meant for local testing. But might be a good idea to make this a part of DebWithRelInfo or provide a cmake switch.
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