Age | Commit message (Collapse) | Author |
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This is referenced after running the packaging.
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for Mac and Windows. That's now done by subsequent jobs in the GitHub build.
Remove workflow step to upload installers before signing and packaging jobs.
Remove from viewer_manifest.py conditionals for 32-bit Windows or Mac.
Also bump to actions/checkout@v4, per dependabot.
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We were creating the tarball with the app bundle stored as the whole
'Users/someone/.../newview/Release/Second Life Mumble.app' path. Don't.
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actions/upload-artifact doesn't preserve symlinks, which are important for our
Mac viewer and its embedded frameworks. But tar does, so pack up the whole
bundle as a tarball before posting as a GitHub artifact.
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The viewer_manifest.py logic to determine the name of the viewer installer
.dmg is a little convoluted. Make it tell viewer-build-util/sign-pkg-mac that
name, rather than passing it all the relevant inputs and composing it
redundantly.
sign-pkg-mac also wants the viewer channel to determine the application name.
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If they do, NSIS takes it as line continuation.
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Since we need to run NSIS in a separate job step, allow the Windows-app build
artifact to include the temporary .nsi file prepared by filling in our
template.
Also tweak the logic that finds and runs NSIS.
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In a Windows build tree, we don't actually have an app-named top directory, so
don't package its containing directory -- just the app dir itself, e.g.
"newview/Release".
In a Mac build tree, though we do have "Second Life Mumble.app", its parent
directory also contains other large stuff. Try posting a temp directory
containing a symlink to the .app.
Ditch the "!*.bat" exclusion: the presence of a second path (even an
exclusion) changes how upload-artifact nests its contents.
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Previously we posted Windows-exe, macOS-exe artifacts that were a little
inconsistent: Windows-exe contained just the Windows executable, whereas
macOS-exe contained the whole .app tree (but without the .app directory).
Change to post Windows-app, macOS-app artifacts that each contain the whole
viewer install image, including the top-level application name directory. This
is what we'll need to codesign and notarize.
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in the path passed as the macOS viewer_exe GitHub output.
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Use a retry loop very like the code-signing retry loop.
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Upload a new Windows-exe artifact containing just the executable (needed by
BugSplat) separately from the artifact containing the whole NSIS installer.
This requires a new viewer_exe step output set by viewer_manifest.py.
Define viewer_channel and viewer_version as build job outputs.
Set viewer_channel in build.yaml when tag is interpreted.
Set viewer_version in build.sh at the point when it would have posted
viewer_version.txt to codeticket.
Add a post-windows-symbols job dependent on the build job that engages
secondlife/viewer-post-bugsplat-windows, which in turn engages
secondlife/post-bugsplat-windows. We keep the actual upload code in a separate
repo in case we need to modify that code before rerunning to resolve upload
errors. If we kept the upload code in the viewer repo itself, rerunning the
upload with modifications would necessarily require rerunning the viewer
build, which would defeat the purpose of SL-19243.
Because of that new upload job in build.yaml, skip Windows symbol uploads
in build.sh.
Use a simple (platform name) artifact name for metadata because of
flatten_files.py's filename collision resolution.
Use hyphens, not spaces, in remaining artifact names: apparently
download-artifact doesn't much like artifacts with spaces in their names.
Only run the release job when in fact there's a tag. Without that, we get
errors. We need not create flatten_files.py's output directory beforehand
because it will do that implicitly.
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# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/llmath/llvolume.cpp
# indra/llrender/llgl.cpp
# indra/llxml/llcontrol.cpp
# indra/newview/llpanelnearbymedia.cpp
# indra/newview/llsceneview.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llstartup.cpp
# indra/newview/lltextureview.cpp
# indra/newview/llvovolume.cpp
# indra/newview/skins/default/xui/en/menu_viewer.xml
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to try to avoid "Resource busy" errors from hdiutil.
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to resolve conflicts in installer_template.nsi
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gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/cmake/FindOpenJPEG.cmake
# indra/cmake/OpenJPEG.cmake
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/CMakeLists.txt
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with access to TeramCity - with all the ICU4C DLLs removed, the viewer builds fine which does suggest a size/disk space issue. Trying with the (porposed) minimum set to see if this helps. Likely it won't because the main one (icudt48.dll) is much, much bigger than the others combined - but we shall see
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with access to TeramCity - one theory is that the extra size of these DLLs consumes too much disk space and results in the NSIS internal compiler error we observe - removing these tempoorarily to see what difference that makes
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the right place in Windows builds
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"SL-18389 - tracking down an odd code-signing issue on mac - speculative fix - this is the only different between this and other viewers that do run correctly"
This reverts commit 074ff9fd4bbe0a6c6d589b3bdf5fe1a48df0b1ed.
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# Conflicts:
# indra/newview/llnetmap.cpp
# indra/newview/llnetmap.h
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- this is the only different between this and other viewers that do run correctly
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