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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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related SL-18684/SL-19206/SL-19173
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and for LLViewerControlListener, to which it talks.
Fix glitches detected by the tests.
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# Conflicts:
# indra/newview/llappviewer.h
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This changeset makes it possible to build the Second Life viewer using
Python 3. It is designed to be used with an equivalent Autobuild branch
so that a developer can compile without needing Python 2 on their
machine.
Breaking change: Python 2 support ending
Rather than supporting two versions of Python, including one that was
discontinued at the beginning of the year, this branch focuses on
pouring future effort into Python 3 only. As a result, scripts do not
need to be backwards compatible. This means that build environments,
be they on personal computers and on build agents, need to have a
compatible interpreter.
Notes
- SLVersionChecker will still use Python 2 on macOS
- Fixed the message template url used by template_verifier.py
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# Conflicts:
# autobuild.xml
# build.sh
# indra/CMakeLists.txt
# indra/newview/CMakeLists.txt
# indra/newview/llappviewermacosx.cpp
# indra/newview/llappviewerwin32.h
# indra/newview/viewer_manifest.py
# indra/win_crash_logger/llcrashloggerwindows.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llerror.cpp
# indra/llui/llnotifications.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewermacosx.cpp
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Since we're going to run the git-hooks validation over the whole repository at
the start of every viewer build, it's important that we start with a clean
pass. Certain text files contained non-ASCII, non-UTF8 characters. We had
already been down the path of identifying and replacing those with ASCII. Pull
in those changes.
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/llcommon/llcoros.cpp
# indra/llmessage/llcoproceduremanager.cpp
# indra/newview/llfloaterfixedenvironment.cpp
# indra/newview/llfloaterimsessiontab.cpp
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verification
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This changeset is meant to exemplify how to convert a "namespace" class whose
methods are static -- and whose data are module-static -- to an LLSingleton.
LLVersionInfo has no initClass() or cleanupClass() methods, but the general
idea is the same.
* Derive the class from LLSingleton<T>:
class LLSomeSingleton: public LLSingleton<LLSomeSingleton> { ... };
* Add LLSINGLETON(LLSomeSingleton); in the private section of the class. This
usage implies a separate LLSomeSingleton::LLSomeSingleton() definition, as
described in indra/llcommon/llsingleton.h.
* Move module-scope data in the .cpp file to non-static class members. Change
any sVariableName to mVariableName to avoid being outright misleading.
* Make static class methods non-static. Remove '//static' comments from method
definitions as needed.
* For LLVersionInfo specifically, the 'const std::string&' return type was
replaced with 'std::string'. Returning a reference to a static or a member,
const or otherwise, is an anti-pattern: the interface constrains the
implementation, prohibiting possibly later returning a temporary (an
expression).
* For LLVersionInfo specifically, 'const S32' return type was replaced with
simple 'S32'. 'const' is just noise in that usage.
* Simple member initialization (e.g. the original initializer expressions for
static variables) can be done with member{ value } initializers (no examples
here though).
* Delete initClass() method.
* LLSingleton's forté is of course lazy initialization. It might work to
simply delete any calls to initClass(). But if there are side effects that
must happen at that moment, replace LLSomeSingleton::initClass() with
(void)LLSomeSingleton::instance();
* Most initClass() initialization can be done in the constructor, as would
normally be the case.
* Initialization that might cause a circular LLSingleton reference should be
moved to initSingleton(). Override 'void initSingleton();' should be private.
* For LLVersionInfo specifically, certain initialization that used to be
lazily performed was made unconditional, due to its low cost.
* For LLVersionInfo specifically, certain initialization involved calling
methods that have become non-static. This was moved to initSingleton()
because, in a constructor body, 'this' does not yet point to the enclosing
class.
* Delete cleanupClass() method.
* There is already a generic LLSingletonBase::deleteAll() call in
LLAppViewer::cleanup(). It might work to let this new LLSingleton be cleaned
up with all the rest. But if there are side effects that must happen at that
moment, replace LLSomeSingleton::cleanupClass() with
LLSomeSingleton::deleteSingleton(). That said, much of the benefit of
converting to LLSingleton is deleteAll()'s guarantee that cross-LLSingleton
dependencies will be properly honored: we're trying to migrate the code base
away from the present fragile manual cleanup sequence.
* Most cleanupClass() cleanup can be done in the destructor, as would normally
be the case.
* Cleanup that might throw an exception should be moved to cleanupSingleton().
Override 'void cleanupSingleton();' should be private.
* Within LLSomeSingleton methods, remove any existing
LLSomeSingleton::methodName() qualification: simple methodName() is better.
* In the rest of the code base, convert most LLSomeSingleton::methodName()
references to LLSomeSingleton::instance().methodName(). (Prefer instance() to
getInstance() because a reference does not admit the possibility of NULL.)
* Of course, LLSomeSingleton::ENUM_VALUE can remain unchanged.
In general, for many successive references to an LLSingleton instance, it
can be useful to capture the instance() as in:
auto& versionInfo{LLVersionInfo::instance()};
// ... versionInfo.getVersion() ...
We did not do that here only to simplify the code review.
The STRINGIZE(expression) macro encapsulates:
std::ostringstream out;
out << expression;
return out.str();
We used that in a couple places.
For LLVersionInfo specifically, lllogininstance_test.cpp used to dummy out a
couple specific static methods. It's harder to dummy out
LLSingleton::instance() references, so we add the real class to that test.
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Use them in place of awkward try/catch test boilerplate.
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https://secondlife.aditi.lindenlab.com/helpers/
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