Age | Commit message (Collapse) | Author |
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guide.
Replaced icons with relevant ones and changed positions of items in floater via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/445/
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branch : product-engine
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Replaced "Shop" button text with icon, changed sizes of buttons according to comments in ticket, also changed heights of hovered and selected icons
for items- made them equal to heights of panels they are used on.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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- Implemented new widget- panel_camera_item, to use in camera floater. They are used inside of two panels.
Their order is configurable via XML. Mouse down callbacks and images which are used for selected and and unselected
items are also set in XML.
- Now there are only 3 buttons instead of four at the bottom of the floater- pan and orbit are now shown simultaneously.
- Implemented correct work of object view after moving from camera modes to presets list (and back). It wasn't
workin completely correct in old version of floater.
- Integrated new art.
Reviewed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/436/
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branch : product-engine
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Incoming changes in (924d091c166c) moved SidebarCameraMovement logic out of special widget to camera setup code
are reset changes in (380b2422b864) EXT-7434 FIX Worldview rect wasn't updated when "SidebarCameraMovement" variable
But seems bug is not reproduced.
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branch : product-engine
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Reverted changes committed by mistake in (5d420914a906).
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branch : product-engine
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I was going to implement dragbar via icon rendered in LLResizeBar. Layout panel marked as user_resize=true would have resize bar icon next to it.
But there is an issue in layout stack when user_resize is possible only if there are more than one layout panels with user_resize=true. And applied resize icon (dragbar) is rendered where it is not necessary. See EXT-7471 for details.
So, dragbar was implemented as a workaround: added an icon with dragbar into the "add to outfit" panel.
Also layout of the "add to outfit" panel was updated to match spec.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/441/
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branch : product-engine
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
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branch : product-engine
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viewer
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that skips past SSL/Cert errors so QuickBuy functions can be tested. (Windows only)
Also tweaked the QuickBuy Currency floater so scrollbars do not appear for current Web content
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- Enabled 'fit to parent' parameter for accordion
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/440/
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branch : product-engine
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Seems, there is a problem somewhere in rendering of LLLAyoutStack children. Last visible panel marked as user_resize=true can not be resized and has no resize cursor.
Because we have no time & resources to investigate this closely a workaround is implemented for bottom tray:
* set user_resize for layout panel with Speak button which is always visible to user;
* set user_resize=false to don't have Speak button panel resizable.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/438/
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branch : product-engine
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
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branch : product-engine
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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branch : product-engine
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duplicated string id.
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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Avatar now enters "appearance editing" mode when opening the outfit or
wearable editors in the sidepanel. Changed code to ensure we don't
accidentally switch out of it and back in when switching from one to the other.
Note that this cuts out LLFLoaterCustomize from being built and shown to the user
from any UI. The code for this (and related classes) will be removed once we have
pulled any code out of it that we still need. The current outfit and wearable
editors should be working sufficiently for most purposes. Bugs should be reported
to Nyx Linden or the avatar team.
Code reviewed by Vir
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Texture elements are now smaller so the floater doesn't consume the entire viewer window space.
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- Increased floater width
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/435/
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branch : product-engine
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- Moved to the right color_swatch
- made more vertical and horizontal space for \"Opacity\" and \"UI Size\"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
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branch : product-engine
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connected to the buttons bar below
- Made 'Add to outfits' and 'Edit outfit' panels visually connected to the buttons bar below
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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on low end hardware.
adjust the arrangements of the panel "preferences -> graphics -> Advanced".
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1 or 2 on low end hardware.
added a slider in "preferences -> graphics -> Advanced" to change RenderAvatarMaxVisible value.
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- Added 'MarketplaceURL' setting in settings.xml to represent URL which points to the Marketplace.
- Added member mShopBtn in the class LLSidepanelInventory.
- Added handler LLSidepanelInventory::onShopButtonClicked() which handles a click on the 'Shop' button
- Added corresponding widget in the sidepanel_inventory.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/408/
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branch : product-engine
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branch : product-engine
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