Age | Commit message (Collapse) | Author |
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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Link items now appear in light gray.
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* Replaced "Un/Mute everyone else" menu items with requested ones. They are enabled only on participants in Voice session (are shown for moderators)
* Actions implemented via existent "Un/Mute everyone else" functionality where "else" is NULL item.
Known issues:
* It is impossible to perform the same "Un/Mute everyone" action is session is already in requested state: EXT-6937
* If voice is disabled in a group session not all muted participants have appropriate indicator in VCP if resident joins to the session.
Due to this is the same behavior as before current patch is provided, a separate EXT-7235 bug is filed for this.
--HG--
branch : product-engine
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- Added slide left and Move right buttons to movement actions panel, when inserting them in xml organized buttons in panel into 3 columns to make their position more easily configurable.
- Removed hiding of fly up and down buttons. When not flying(in walk/run mode) they act as jump ans crouch.
- Added movement mode(walk/run/fly) dependent tooltips for fly/jump/crouch and slide buttons.
- Added comment regarding implementation of move floater buttons toggling when user moves via keyboard (because it's not quite obvious and time consuming when you first encounter it) to LLFloaterMove::postBuild().
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/360
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branch : product-engine
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pointing to it
Warning now comes up if you try to delete an item that has any item links pointing to it (in memory). This assumes that the viewer actually knows about those links, which is true at least in 2.0 since links only appear in Outfits folders and this code causes those to be fetched into memory on startup.
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reviwed Mike Antipov at https://codereview.productengine.com/secondlife/r/357/
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branch : product-engine
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- Changed menu item's label of 'viewer menu' and 'login viewer menu'
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/354/
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branch : product-engine
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branch : product-engine
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- Removed separator from Me->My Status
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/353/
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branch : product-engine
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tab > Teleport button truncated
- Changed buttons width in EN and PT locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/352/
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branch : product-engine
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Replaced usage usage of "ObjectGiveItemUnknownUser" notification with functionality provided by LLPostponedNotification class;
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/345/
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branch : product-engine
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Trivial, not reviewed.
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branch : product-engine
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to open secondary Inventory floater
Added inventory toggle button to panel_group_notices.xml
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/348
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branch : product-engine
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disabled and a loading indicator should appear next to the outfit name).
When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/
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branch : product-engine
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branch : product-engine
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
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branch : product-engine
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image display next to current look).
- Changed the topmost part of the Appearance panel:
* Added new "Edit current outfit" button.
* Implemented COF status display (unsaved/wearing) according to the spec.
* Minor XUI changes (font / dimensions / bg color).
- Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel.
- Removed the temporary "ShowDebugAppearanceEditor" setting.
TODO: use icons from the spec (currently missing).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/
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branch : product-engine
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By the way, removed "Add to outfit" and "Remove from outfit" buttons from the Edit Outfit panels.
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branch : product-engine
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t-shirt icon etc.).
- Removed temporary "up", "down", "new" buttons.
- Fixed misc positions/dimensions/fonts/colors/images.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/343/
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branch : product-engine
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inconsistent)
Turned on "show info button" for lists in group & ad-hoc chats.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/336/
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branch : product-engine
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"clothing" accordion tab of outfit editor
* reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container)
* added management of items' buttons assording to inventory items' states
* assigned actions to clothing/bodyparts items' buttons
* got rid of separators as distinct items and made them as part of items
* removed ad-hoc up/down buttons
* removed "+" button from a button bar
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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branch : product-engine
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branch : product-engine
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via PSTN bridge)
Applyied Aimee's patch to enable blocking of avaline caller:
added an "External" mute type which isn't sent to the SL servers or stored in the cache across sessions.
The caller's ID will change each time so there's no point cluttering up the mute list by persisting them.
Known issue: Right now the mute is added with the caller's phone number as the name shown in the block list,
so that will need changing to "Avaline Caller 1" etc
--HG--
branch : product-engine
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