Age | Commit message (Collapse) | Author |
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branch : product-engine
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replaced [NAME] with [NAME_SLURL] in friendship offer notification;
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branch : product-engine
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Edit Outfit: Clean up XUI to allow all elements to fit properly in the panel
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/143/
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branch : product-engine
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"Profile" and "Pick"
According to ticket, files in "widgets" folder are not localized and "more_label" is not a translatable attribute.
Replaced "more_label" with "label". expandable_text "More" text is accessible through "textbox.label" attribute.
Added "textbox.label" to every expandable_text to make "More" text localizable.
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branch : product-engine
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Outfit: Clean up XUI to allow all elements to fit properly in the panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/143/
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branch : product-engine
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branch : product-engine
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- changed the order of main view panels so the progress_view overlaps the snapshot_floater_view.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/144/
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branch : product-engine
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- Created an icon that is just the gear icon, no dropdown chevron in places where there is no context menu, notably in: Nearby media popover, Master volume popover and Edit Floater
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/137/
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branch : product-engine
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'Pay' button if floater height was reduced.
Reason: Height of the layout stack containing buttons was too small, hence
when you decrease the window height the bottommost buttons might move beyond
its container, becoming unclickable.
Fix: Increased height of the layout stack for it to reach the bottom of the
floater (occupying all visible area).
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/141/
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branch : product-engine
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Disabled playing sound when a textbox is clicked.
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/140/
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branch : product-engine
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sessions and unresolved notifications)
* Implemented hiding of bottom tray's wells if there are no active IMs or unresolved notifications (via LLBottomTray::notifyParent)
* Also refactored initializing code to init a pointer to a chiclet panel and map with bottomtray parts in postBuild BEFORE initializing start wells' visibility.
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale) with opened sidetray is 1041 px; with short Speak button (without text label) is 990 px. (with implemented patch in https://codereview.productengine.com/secondlife/r/126/)
Each well button takes 37 px (with a padding). So, they can free up to 74 px when invisible.
reviewed by Vadim at https://codereview.productengine.com/secondlife/r/136/
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branch : product-engine
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from teleport history tab).
Added teleport confirmation dialog to the teleport history panel.
Reviewed by Mike: https://codereview.productengine.com/secondlife/r/135/
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branch : product-engine
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Nearby chat
set allow_html to false for Message Header and Name field of Object Inspector
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/127/
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branch : product-engine
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specification)
* Increased the minimal width of Chiclet panel up to 95 px.
* Also set default width between chiclet panel & im well the same as minimal (4 px).
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale)
with opened sidetray is 1042 px; with short Speak button (without text label) is 991 px.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/126/
See also EXT-3397
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branch : product-engine
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just the L$ link to avoid obvious linguistic error due to poor source design, at Simone's request
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branch : product-engine
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Resolved conflicts in indra/newview/llchathistory.cpp in favor of trunk version.
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branch : product-engine
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-Added tag for shortcut to the XML
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/131/
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branch : product-engine
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renamed panel_look_info.xml to panel_outfit_edit.xml
renamed llpanellookinfo.cpp/llpanellookinfo.h to llpaneloutfitedit.cpp/llpaneloutfitedit.h
renamed LLPanelLookInfo to LLPanelOutfitEdit
Reviewed at https://codereview.productengine.com/secondlife/r/130/
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branch : product-engine
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Problem:
* English locale was set for all languages.
* Specifying a correct locale didn't affect anything, including date/time formatting.
My investigation has shown that LLStringUtil was instantiated twice: in the
main binary and in libllcommon.so.
Because LLStringUtil::setLocale() was called from newview and getLocale()
was called from llcommon, they effectively used *different* instances of
LLStringUtil::sLocale. Hence getLocale() always returned empty string.
This seems to be caused by get/setLocale() methods not being dllexported.
The fix instantiates get/setLocale() and sLocale in llcommon and exposes
them to use from newview (i.e. prevents multiple instantiation).
Besides, I specified correct locale names for all languages and platforms.
Reviewed by Leyla: https://codereview.productengine.com/secondlife/r/104/
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branch : product-engine
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Resolved conflict in indra/newview/llviewerwindow.cpp.
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branch : product-engine
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branch : product-engine
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EXT-6475 Scrollbar in the Notices panel is semitransparent and overlaps controls
(also for EXT-6374 Side Panel> Create a Notice> dialog boxes overrun up/down slider)
https://codereview.productengine.com/secondlife/r/100/
reviewed Leyla Farazha ,vsavchuk
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branch : product-engine
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from PE.
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Increased textbox width. French translation is the longest so other languages will be ok.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/114/
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branch : product-engine
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Residents button.
Removed "Kick all" button and corresponding code.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/117/
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branch : product-engine
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branch : product-engine
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replaced [NAME] with [NAME_SLURL] in teleport offer notification, this will unify offers appearance and gap between offers in IM chat log with disabled plaintext mode;
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branch : product-engine
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- Set background opaque of the floater depending on focus and made map's background color transparent
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/99/
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