Age | Commit message (Collapse) | Author |
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interaction with Search button
Also added reset of floaters visibility on exit to emulate save_visibility=false
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/463/
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branch : product-engine
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Added new attribute image_flash to button.xml which sets an image used for button icon when button is flashing.
Pointer to this image is stored in member mImageFlash from LLButton and is used in LLButton::draw(). There are two
ways an image can flash now - by making changes in color according to flash_color attribute or by changing icon from
current to the one specified in image_flash. Second way is used only if the name of flash icon is different from
"FlashIconAbsent" which is there by default. First way is used otherwise. Used new selfmade orange icons for
flashing tabs.
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branch : product-engine
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- Removed extra gear button bar from "Edit Outfit" panel.
- Added one more dummy icon to "Add Wearable" panel button bar to chose the right dummy depending on the "Add Wearable" panel visibility.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/473/
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branch : product-engine
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branch : product-engine
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no review, binary fix
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branch : product-engine
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spec.
* moved logic related to combo button from LLPanelOutfitEdit to LLSaveOutfitComboBtn class;
* used LLSaveOutfitComboBtn class in LLPanelOutfitsInventory;
reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/459/
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branch : product-engine
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/460
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branch : product-engine
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outfit tabs selection support.
- Added selecting multiple items from more than one accordion tab.
- Integrated context menus from Vadim's patch for EXT-6726 Appearance SP menus (WIP tier 2).
- Added selection to accordion control to use it instead of accordion tab focus in cases when focus is lost and outfit tab should stay selected.
- Changed "Wear" button behavior: "Wear" puts on currently selected outfit (as the tooltip reads "Wear selected outfit"). There is always an outfit selected when the accordion is focused so for now there are no cases when only some items are selected. Separate items can be worn from context menu.
- Added moving accordion tab selection with right click. Fixed (EXT-7491) Right click on an accordion title should move selection to it.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/437/
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branch : product-engine
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branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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Code cleanup.
Some minor changes in logic for when low res texture is used.
Added more metrics to notifications and texture debug output.
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in 2 places
Simple fix
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Japanise (like weekdays).
reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/457/
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branch : product-engine
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branch : product-engine
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color picker
- assigned callbacks for tattoo texture pickers
- repositioned tattoo color picker
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/453/
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branch : product-engine
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EXT-7526 FIXED Add baked texture information to texture view
First attempt at low res textures after timeout.
Added debug setting to control whether low res texture timeout is used.
Added baked texture load information to texture view debug display.
Trivial name changes to some variables.
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- Changed group invite string from "has joined a Voice Chat call with the group [GROUP]" to "just joined '[GROUP]' voice channel."
- Added special string for group invite question saying "Would you like to leave [CURRENT_CHAT] and join the call with '[GROUP]'"?
- Hooked up this string in code.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/458/
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branch : product-engine
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Added xml of new widget which was occasionally not included into 19fc8b450df2.
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branch : product-engine
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guide.
Replaced icons with relevant ones and changed positions of items in floater via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/445/
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branch : product-engine
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Replaced "Shop" button text with icon, changed sizes of buttons according to comments in ticket, also changed heights of hovered and selected icons
for items- made them equal to heights of panels they are used on.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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- Implemented new widget- panel_camera_item, to use in camera floater. They are used inside of two panels.
Their order is configurable via XML. Mouse down callbacks and images which are used for selected and and unselected
items are also set in XML.
- Now there are only 3 buttons instead of four at the bottom of the floater- pan and orbit are now shown simultaneously.
- Implemented correct work of object view after moving from camera modes to presets list (and back). It wasn't
workin completely correct in old version of floater.
- Integrated new art.
Reviewed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/436/
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branch : product-engine
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Incoming changes in (924d091c166c) moved SidebarCameraMovement logic out of special widget to camera setup code
are reset changes in (380b2422b864) EXT-7434 FIX Worldview rect wasn't updated when "SidebarCameraMovement" variable
But seems bug is not reproduced.
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branch : product-engine
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