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AgeCommit message (Collapse)Author
2023-03-23SL-19169 Local material updates aren't applied with non-default transformsAndrey Kleshchev
2023-03-07SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to ↵Dave Parks
material selector, incidental decruft.
2023-02-28SL-18435 Rename texture tab combo box items and change "PBR" label on ↵Dave Parks
material swatch to "Material"
2023-02-28SL-19263 Tidy up the reflection probe warning modal and add a cancel button.Dave Parks
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-15SL-18927 Warn *before* destroying content, not after. Followup from last ↵Dave Parks
commit -- immediately apply scale to sphere probes.
2023-02-08DRTVWR-559 Remove some 32-bit color paranoia checks (potential fix for ↵Dave Parks
running under wine)
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-27SL-17640 Make Materials Upload UI localizableAndrey Kleshchev
2023-01-12SL-18947 Disable 'save' buttons by default, until material gets loadedAndrey Kleshchev
2023-01-06SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterMnikolenko Productengine
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-13SL-18782 Make primitive parameters automatically follow Reflection Probe ↵Dave Parks
controls.
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-13SL-18647 Removed obsolete Material Editor buttonAndrey Kleshchev
Was a placeholder when there was no other way to bring it up
2022-12-12Merge branch 'main' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp
2022-12-06SL-18784 Refactor physics shape display to not require its own render ↵Dave Parks
target. Remove "Hover Glow Objects" to free up a superfluous render target.
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when ↵Dave Parks
reflections probes are disabled.
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. ↵Dave Parks
Add UI for Screen Space Reflections.
2022-12-01SL-18725 Texture picker should explain why dropping texture isn't allowedAndrey Kleshchev
Show a tooltip on drag&drop
2022-12-01Merge pull request #19 from secondlife/SL-18746cosmic-linden
SL-18746: Fix misplaced control in build menu
2022-12-01SL-18742 Upload materials option is missing from inventory's menuAndrey Kleshchev
2022-12-01SL-18243 Add wear and unwear buttons on line items in Outfits floaterMaxim Nikolenko
2022-11-30SL-18746: Fix Align button ("Align current texture layers") being offset in ↵Cosmic Linden
build menu texture tab
2022-11-29SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵Dave Parks
Fix for stack underflow when reflection probes disabled.
2022-11-18SL-18677 Disable materials UI when materials caps are not availableAndrey Kleshchev
2022-11-18SL-18666 Allow tabbing between fields in Material editor floaterAndrey Kleshchev
2022-11-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-11-16Merged in SL-18632 (pull request #1199)Sabrina Shanman
SL-18632: Implement editing GLTF material texture transforms in build floater
2022-11-16SL-17699 Fixed drag and drop into material pickerAndrey Kleshchev
2022-11-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵Dave Parks
abilities and remove some more fast timers.
2022-11-16SL-18632: Un-hide planar align options when editing GLTF textures in build ↵Cosmic Linden
floater
2022-11-15SL-18632: Implement editing GLTF material texture transforms in build floaterCosmic Linden
2022-11-14Merged in SL-18627 (pull request #1193)Sabrina Shanman
SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls Approved-by: Andrey Kleshchev
2022-11-12SL-18391 Basic gltf material accountingAndrey Kleshchev
Plan is to expand it as needed with overrides, request rate and memory
2022-11-11SL-18627: Make space for pbr transform controls in build floater and disable ↵Cosmic Linden
some WIP controls
2022-11-08SL-18197 Bump inventory cache versionAndrey Kleshchev
Issue: release viewer saves materials as AT_UNKNOWN (255). When material viewer loads cache with materials saved as '255' instead of '57', material viewer doesn't know to update content and it casuses issues. Viewer eventally recovers, but it's simpler to drop cache in this case over trying to figure out if our unknown is a material (but may be cache should include asset type count to let viewer know when to double check unknowns). Also made 'legacy' materials folder's name localizable just in case.
2022-11-03SL-18548 fix for crash when trying to Save material without capsMnikolenko Productengine
2022-11-03SL-18448 Save material button in tools floaterAndrey Kleshchev
2022-11-02SL-18448 Make material editor's scroll smarterAndrey Kleshchev
2022-11-02SL-18533 Updated ToS XUI with new languageAndrey Lihatskiy
2022-11-02SL-18522 Use naming consistent with GLTF standardAndrey Kleshchev
2022-11-01SL-18448 Modified Material Editor to match overrides betterAndrey Kleshchev
2022-10-29SL-18448 Material Editor and Tools floater adjustmentsAndrey Kleshchev
1. Enable glow 2. Added buttons to texture->pbr
2022-10-29SL-17699 Hide pipette for material pickerAndrey Kleshchev
At the moment there is no specification how it should work, it can't work like it does for textures due to material overrides. Also removed some dead code
2022-10-27SL-18441 "Override" UI cleanupAndrey Kleshchev