Age | Commit message (Collapse) | Author |
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no_matched_tabs in panel or no_visible_tabs in panel.
Added "no_matched" and "no_visible" text for TeleportHistory.
+ Added "no_visible" text for My Outfit list.
+ Fixed filtering in TeleportHistory.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/591/
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list to 1/3 the vertical height
- Increased height of 'Add to Outfit' panel and set animate for layout stack. Animate attrubute was set to true to force proper calculation of layout panels size when one of the layout panels can dynamically change its visibility
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/588/
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the Group profile information
- Increased width of layout panel and its accordion
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/589/
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/594/
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description
- Added method LLAccordionCtrl::getExpandedTab() which search for the first expanded accordion tab. This method is a bit of hacking, but I discussed it with Vadim Savchuk.
- LLAccordionCtrlTab::isExpanded() is made 'const'. This is necessary to call it from getExpandedTab() which is also 'const'.
- Added all provided Marketplace URLs (taken from EXT-7257) to the settings.xml. So URLs can be configured without recompilation.
- Added method LLCOFWearables::getSelectedItems() which can be used to get ALL selected items (not only one).
- Class LLShopURLDispatcher is implemented in the llpaneloutfitedit.cpp.
- Added callback LLPanelOutfitEdit::onShopButtonClicked() which calls LLShopURLDispatcher to send user to the correct URL.
- Added shop button (shop_btn) widget in panel_outfit_edit.xml. It has invalid icon for now. After review I'm going to reassign the ticket to someone who will provide correct icons.
Reviewed by Vadim Savchuk and Mike Antipov at https://codereview.productengine.com/secondlife/r/569/
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Outfits and Add Wearable panels.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/582/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/578/
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Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/584/
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Added a new, preferred shortcut for Show Advanced Menu, that isn't eaten by the desktop on Linux. The old shortcut also works.
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- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/572/
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according to requirements from ticket.
Arranged position of "back" buttons in sidetray via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/562/
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/634/
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use it for "edit outfit" flatlist controls.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/641/
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/578/
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"Add more" panel (Edit Outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/626/
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/624/
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Backed out changeset: f0e9147baf74
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context menu.
We can now distinguish LLWearableItemsList instances used in My Outfits
from the one used in the Add Wearable panels, and show/enable different menu items for them.
Being limited in time, I implemented this via a XUI parameter called "standalone":
the Add Wearable list is standalone, the others aren't.
Although it would be of course more flexible to have separate subclasses.
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