Age | Commit message (Collapse) | Author |
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"clothing" accordion tab of outfit editor
* reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container)
* added management of items' buttons assording to inventory items' states
* assigned actions to clothing/bodyparts items' buttons
* got rid of separators as distinct items and made them as part of items
* removed ad-hoc up/down buttons
* removed "+" button from a button bar
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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via PSTN bridge)
Applyied Aimee's patch to enable blocking of avaline caller:
added an "External" mute type which isn't sent to the SL servers or stored in the cache across sessions.
The caller's ID will change each time so there's no point cluttering up the mute list by persisting them.
Known issue: Right now the mute is added with the caller's phone number as the name shown in the block list,
so that will need changing to "Avaline Caller 1" etc
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branch : product-engine
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allow all elements to fit properly in the panel)
- added dummy space between buttons.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/331/
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'People' side panel).
- Added "Share an inventory item" tooltip for button in xml.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/338/
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for unworn wearable types)
Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed
title '<clothing type> not worn' and 'add' button.
Modified base class to be more flexible.
Moved init() to protected section.
Modified COF panel to use dummy item.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
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IM history)
- Changed old label with new one.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/333/
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button and put proper icon on it
Replaced 'lock' button with icon.
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reviewed by Mani
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and put proper icon on it
Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel.
Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are
shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility
to control buttons visibility.
Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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editors to the textures stored in the wearables themselves):
- added PickerControlEntry - dictionary entry which contains information about particular picker control
- added ColorSwatchCtrls and TextureCtrls - lists of PickerControlEntries, contain information about color and texture controls for particular EWearableType
- implemented some helper functions for picker management
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/327/
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- Removed string fragmentation by changing concatenation of name and action to whole-sentence strings.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/328
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to be translated marked with translate="false" attribute.
Trivial, not reviewed.
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provide a message suggesting the user try global search.)
Implemented passing of entered filter substring without head spaces to search URI in help message for null filtered results.
* Updated setting "no item message" to use search term from filter editor for avatar & group lists and for inventory panels.
* Updated appropriate translatable strings to get [SEARCH_TERM] substitution.
* Updated processing of filter substring to pass original string to methods applied new filter.
Additional necessary changes
* Changed place to set "no item message" for group list from refresh to where filter is updated (like in avatar lists)
* Removed converting of filter substring to upper case in Places & My Appearance sidepanels (this conversion has already been implemented in where filter is applied)
* Added a separate message for Landmarks to set search URI to secondlife:///app/search/places for Lanmarks panel;
other inventory related panels have URL to all searched categories (secondlife:///app/search/all)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/326/
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LLPluginProcessParent can now optionally use a separate thread for reading messages from plugin sockets. If this is enabled, it will spawn a single thread and use apr_pollset_poll to wake up the thread when incoming data arrives instead of polling all the descriptors round-robin every frame. This should be somewhat more efficient, and should also allow blocking requests from plugins to be serviced much more quickly (once we start using them). This is currently disabled by default, until it's had a bit more focused testing on multiple platforms.
Hooked up the switch to use the message read thread to the PluginUseReadThread debug setting and an item in the Advanced menu in the viewer, and to a checkbox in the UI in llmediaplugintest.
Updated some debug logging in the plugin system to have appropriate tags and not log dire-looking warnings during normal operation.
LLPluginProcessParent now once again explicitly kills plugin processes (instead of just closing their sockets and waiting for them to exit). The problem we were attempting to solve by not doing the kill (letting the webkit plugin write its cookie file on exit) has been solved another way.
LLPluginProcessParent::sendMessage() now attempts to write the outgoing message to the socket immediately instead of waiting for the next frame. This should reduce the latency of sending plugin messages.
Added a separate fast timer for LLViewerMedia::updateMedia().
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- Made the indicator rotate clockwise (by flipping the images and reversing the order they're traversed).
- The textures are now preloaded.
Approved by Erica.
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reviewded Mike Antipov
https://codereview.productengine.com/secondlife/r/319/
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Simple perpetual loading indicator a la MacOS X or YouTube.
Implements spinning by changing pre-defined images.
The images are hardcoded, shared by all instances of the widget.
Number of rotations per second can be changed via params.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/320/
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"clothing" accordion tab of outfit editor
Initial implementation (no sorting, no grayed items from Base outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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number is unable to be seen)
- Made \"port number\" field more wider
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/316/
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window. Blank space needed between \"...de terreno.\" and \"Este terreno...\")
- added space in the strings.xml for translation, so that languages that need the space (English, Spanish, French, etc.) can have it, and languages that don't (Japanese, Chinese etc) can remove it
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/314/
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> Objetos. Overlapped text and arrow.)
- applied wrap to string that overlaps line editor
- deleted overriden dimensions in other locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/309/
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-increased floater minimal width
-decreased width of TextBox with truncated string and used 'use_ellipses' for it
-deleted overriden button width dimension in DE locale
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/315/
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appearance sidebar (tier 1)
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/285/
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deferred rendering)
(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
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the number of items fetched.
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links
Added new "Open Original" menu item for links, to clarify that you're opening the item the link is pointing to.
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region maturity) - added displaying maturity rating with an icon.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/229/.
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is shown while connecting to ad-hoc voice chat).
Bug consisted of two problems- showing empty outgoing call floater and corrupted text in outgoing call floater. First was ad-hoc and group call specific and was caused by not showing appropriate text for STATE_READY voice channel state. Second was caused by too small space between "Connecting to..." and "Leaving..." textboxes, which enden in their collision for long names.
- First problem was fixed by adding STATE_READY case into appropriate switch where textboxes are made visible.
- Second was solved by placing "Leaving..." textbox lower
Reviewed by Vadim Sachuk at https://codereview.productengine.com/secondlife/r/310/
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