Age | Commit message (Collapse) | Author |
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Remove the activate button in the preview floater for now, it doesn't work in capture mode.
Remove the remains of the play button.
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single-click preview is possible.
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Separate Play and Stop callbacks, to allow single click previews in the effect list.
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Updated "Preview Voice Morphing" and "Get Voice Morphing" items in the Voice Effect combo
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- Added 'MarketplaceURL' setting in settings.xml to represent URL which points to the Marketplace.
- Added member mShopBtn in the class LLSidepanelInventory.
- Added handler LLSidepanelInventory::onShopButtonClicked() which handles a click on the 'Shop' button
- Added corresponding widget in the sidepanel_inventory.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/408/
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branch : product-engine
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branch : product-engine
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Because it is not enough to call showInstance for Build Floater it was implemented in a such way:
* set save_visibility==true in floater tools to update button toggle state properly and subscribe Build button to listen visibility changes
* added callback to observe parcel changing to set build button enabled/disabled.
KNOWN ISSUE:
if build permissions are changed button will not change state until restart/teleport
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/413/
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branch : product-engine
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Trivial fix, so not reviewed.
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branch : product-engine
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Most changes are in xml, but changing of view buttons overlay icons in lists from add wearables is implemented in code. Dragbar icon was only added as file, it will be integrated in EXT-7255 (There is no dragbar between 'Edit Outfit' and 'Add to Outfit:' panels).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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Auto-resolved conflicts in:
- indra/newview/llpaneleditwearable.cpp
- indra/newview/llviewermenu.cpp
- indra/newview/llviewerwindow.cpp
- indra/newview/skins/default/xui/en/notifications.xml
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/
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branch : product-engine
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Set to http://secondlife.com/landing/v0icem0rphingt3st
Needs updating to http://secondlife.com/voicemorphing before launch.
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Added outfit baking notification.
Cleaned up some code around notifications.
Added some more clarity to notification message wording.
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Adds a color swatch to tattoo wearable that allows users to color their tattoos.
Defaults to white so should not affect existing tattoo wearables.
Code reviewed by Vir.
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branch : product-engine
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Implementation details:
* Added new setting SidebarWithButtonsVisibility
* Sidebar bottom tray button changes its value on click (toggle state - value is TRUE)
* SideTray listens changes of this setting's value and change its and its buttons visibility
* expand/collapse Sidebar state is stored between changes of the setting.
Reviewed by Yuri Chebotarev at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/406/
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branch : product-engine
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* Added widgets into xml, added setting and listener for context menu
* added menu item to show/hide the button
* button is made as may be hidden on resize
Additional improvements:
* Updated method to process buttons width when it is necessary to show any button via context menu
* Updated LLBottomTray::initButtonsVisibility to not show warning messages if it is impossible to show a button due to bottom tray width on startup.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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entry field.
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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menu and made it open the shape editing panel.
Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc).
I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer.
Additional minor changes:
- Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable().
- Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/
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branch : product-engine
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Resolved conflicts in:
- indra/newview/skins/default/xui/en/floater_world_map.xml
- indra/newview/skins/default/xui/en/notifications.xml
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branch : product-engine
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- Added callback for radio buttons
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/392/
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branch : product-engine
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topleft layout
reviewed by Leyla
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Added timestamp for avatar rez messages.
Added messaging when entering/leaving Edit Appearance Mode.
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Fixed memory leak.
Prettied up formatting for debug readouts.
Added more notifications for rez and cloud time.
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branch : product-engine
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Reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/400/
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branch : product-engine
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branch : product-engine
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Fixed missing closing XML tag.
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Default value for button's attribute 'image_unselected' was overriden: image_unselected=\"PushButton_On\".
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/399/
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branch : product-engine
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branch : product-engine
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