Age | Commit message (Collapse) | Author |
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* refactored LLFloaterDebugMaterials::requestPutMaterials() to use LLMaterialMgr instead
* replaced "Object editing" results list with information about the active selection instead
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the debug floater
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functionality)
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3rd tab.
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selected visible objects.
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setGraphicsLevel
Reviewed by Simon
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checkboxes and apply button, added selection dropdowns.
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viewer timeout and crash on regions with large numbers of materials.
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option because it is does work well in the case of the torn-off menu mode.
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of the region's navmesh.
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in-world context menu options.
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objects with non-null material ids.
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re-organization of the groups into tabs. Still a WIP, but somewhat usable.
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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multiple creators shows creator
as "(unknown)" in Inventory. Now shows "(unknown / multiple)". Reviewed by Kelly
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repository.
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InspectObject.TakeFreeCopy
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The tricky thing about this fix is that the "Log In" button used to be in the
same layout_panel as the username and password fields. Now it's not, so the
fact that it's the default button for its layout_panel doesn't matter because
that layout_panel doesn't have focus. Richard pointed out that we can make the
commit action for the username and password fields initiate login -- as long
as neither field implicitly runs its commit action when it loses focus!
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join.secondlife.com needs to know the sourceid as well as the user's language
of choice. Ensure that sourceid gets passed with the URL.
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