Age | Commit message (Collapse) | Author |
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Looked kind of fuzzy with how it was originally scaled
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:P
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oopsie
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Forgot about these lol
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Misc adjustments to inv folders, info_over, and hand.png
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Add MP_Logo.png, use in place of SL_Logo.png for System_Notification in textures.xml
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Can't believe I missed this lmao
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hue shift
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make textures.xml point to the same file for both window and window_notitle rather than having two identical files
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Make stepper clash less with slightly rounded text field
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slightly rounded text fields!
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Desaturation
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Special thanks just a little too wide
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Special thanks needed some more space, and the top portion had too much!
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Add sutble gloss to tabs, hue-shift steppers, adjust navbar bg & linden dollar background
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Make floater rounded corners more consistent and defined
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* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
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Oopsie whoopsie lol
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so that there isn't wasted space.
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We haven't been including the feature. Maybe much later.
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cause we haven't been using perftools.
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Use EmphasisColor_13 instead
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add accordion tabs
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and adjust some more a little bit.
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it displays an fps counter on the status bar
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update login logos to reflect new jolly roger icon & stylize dmg background
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brad/merge-maint-a-to-dev
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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Even newer icons! Thalassocracy themed!
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Set HTMLLinkColor back to "EmphasisColor"
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* #1392 WIP -- Functional texture upload, stubbed out .bin upload.
* #1392 GLTF Upload WIP -- Emulates successful upload
Successfully uploads texture
Emulates successful .gltf and .bin upload by injecting into local asset cache.
Emulates rez from inventory by setting sculpt ID of selected object
Currently fails in tinygltf parsing due to missing .bin
* Add missing notification
* Build fix
* #1392 Add boost::json .gltf reading support.
* #1392 boost::json GLTF writing prototype
* Create gltf/README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* #1392 Add ability to render directly from LL::GLTF::Material
* Fix for mac build
* Mac build fix
* #1392 AssetType and Inventory Type plumbing
* #1392 More sane error handling and scheduling of uploads.
* #1392 Actually attempt to upload glbin
* Mac build fix, upload nudge
* Mac build fix
* Fix glTF asset uploads to server
* Mac build fix (inline not static)
* More consistent inline
* Add glm, mac nudge.
* #1392 For consistency with spec, start using glm over glh:: and LLFoo
* Another attempt at placating Mac builds
* Another Mac nudge
* Mac build take 23
* #1392 Prune LLMatrix4a from GLTF namespace.
* #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw)
* #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering
* #1392 Working download!
* #1394 Add support for GLTFEnabled SimulatorFeature
* #1392 Review feedback
---------
Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
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brad/merge-maint-a-to-dev
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An option for performance testing, video recording or taking photos, so
that unexpected people won't appear in your photos or tests.
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Misc adjustments
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I saw green in emoji picker and it made me cry
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Hue adjustment
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Forgot about this one, silly me!
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