Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-28 | SL-19263 Tidy up the reflection probe warning modal and add a cancel button. | Dave Parks | |
2023-02-24 | DRTVWR-559 Add controls for tonemapper to advanced preferences. | Dave Parks | |
2023-02-15 | SL-18927 Warn *before* destroying content, not after. Followup from last ↵ | Dave Parks | |
commit -- immediately apply scale to sphere probes. | |||
2023-02-08 | DRTVWR-559 Remove some 32-bit color paranoia checks (potential fix for ↵ | Dave Parks | |
running under wine) | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-01-31 | SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵ | Henri Beauchamp | |
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details. | |||
2023-01-27 | SL-17640 Make Materials Upload UI localizable | Andrey Kleshchev | |
2023-01-12 | SL-18947 Disable 'save' buttons by default, until material gets loaded | Andrey Kleshchev | |
2023-01-06 | SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting Floater | Mnikolenko Productengine | |
2022-12-14 | SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes | Dave Parks | |
2022-12-13 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2022-12-13 | SL-18782 Make primitive parameters automatically follow Reflection Probe ↵ | Dave Parks | |
controls. | |||
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-12-13 | SL-18647 Removed obsolete Material Editor button | Andrey Kleshchev | |
Was a placeholder when there was no other way to bring it up | |||
2022-12-12 | Merge branch 'main' into DRTVWR-570-maint-Q | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp | |||
2022-12-06 | SL-18784 Refactor physics shape display to not require its own render ↵ | Dave Parks | |
target. Remove "Hover Glow Objects" to free up a superfluous render target. | |||
2022-12-06 | SL-18788 Fix for legacy shiny not working until after restart when ↵ | Dave Parks | |
reflections probes are disabled. | |||
2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
Add UI for Screen Space Reflections. | |||
2022-12-01 | SL-18725 Texture picker should explain why dropping texture isn't allowed | Andrey Kleshchev | |
Show a tooltip on drag&drop | |||
2022-12-01 | Merge pull request #19 from secondlife/SL-18746 | cosmic-linden | |
SL-18746: Fix misplaced control in build menu | |||
2022-12-01 | SL-18742 Upload materials option is missing from inventory's menu | Andrey Kleshchev | |
2022-12-01 | SL-18243 Add wear and unwear buttons on line items in Outfits floater | Maxim Nikolenko | |
2022-11-30 | SL-18746: Fix Align button ("Align current texture layers") being offset in ↵ | Cosmic Linden | |
build menu texture tab | |||
2022-11-29 | SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵ | Dave Parks | |
Fix for stack underflow when reflection probes disabled. | |||
2022-11-18 | SL-18677 Disable materials UI when materials caps are not available | Andrey Kleshchev | |
2022-11-18 | SL-18666 Allow tabbing between fields in Material editor floater | Andrey Kleshchev | |
2022-11-16 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-11-16 | Merged in SL-18632 (pull request #1199) | Sabrina Shanman | |
SL-18632: Implement editing GLTF material texture transforms in build floater | |||
2022-11-16 | SL-17699 Fixed drag and drop into material picker | Andrey Kleshchev | |
2022-11-16 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-16 | SL-18632: Un-hide planar align options when editing GLTF textures in build ↵ | Cosmic Linden | |
floater | |||
2022-11-15 | SL-18632: Implement editing GLTF material texture transforms in build floater | Cosmic Linden | |
2022-11-14 | Merged in SL-18627 (pull request #1193) | Sabrina Shanman | |
SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls Approved-by: Andrey Kleshchev | |||
2022-11-12 | SL-18391 Basic gltf material accounting | Andrey Kleshchev | |
Plan is to expand it as needed with overrides, request rate and memory | |||
2022-11-11 | SL-18627: Make space for pbr transform controls in build floater and disable ↵ | Cosmic Linden | |
some WIP controls | |||
2022-11-08 | SL-18197 Bump inventory cache version | Andrey Kleshchev | |
Issue: release viewer saves materials as AT_UNKNOWN (255). When material viewer loads cache with materials saved as '255' instead of '57', material viewer doesn't know to update content and it casuses issues. Viewer eventally recovers, but it's simpler to drop cache in this case over trying to figure out if our unknown is a material (but may be cache should include asset type count to let viewer know when to double check unknowns). Also made 'legacy' materials folder's name localizable just in case. | |||
2022-11-03 | SL-18548 fix for crash when trying to Save material without caps | Mnikolenko Productengine | |
2022-11-03 | SL-18448 Save material button in tools floater | Andrey Kleshchev | |
2022-11-02 | SL-18448 Make material editor's scroll smarter | Andrey Kleshchev | |
2022-11-02 | SL-18533 Updated ToS XUI with new language | Andrey Lihatskiy | |
2022-11-02 | SL-18522 Use naming consistent with GLTF standard | Andrey Kleshchev | |
2022-11-01 | SL-18448 Modified Material Editor to match overrides better | Andrey Kleshchev | |
2022-10-29 | SL-18448 Material Editor and Tools floater adjustments | Andrey Kleshchev | |
1. Enable glow 2. Added buttons to texture->pbr | |||
2022-10-29 | SL-17699 Hide pipette for material picker | Andrey Kleshchev | |
At the moment there is no specification how it should work, it can't work like it does for textures due to material overrides. Also removed some dead code | |||
2022-10-27 | SL-18441 "Override" UI cleanup | Andrey Kleshchev | |
2022-10-27 | SL-17699 Enable 'none' button it amterial picker | Andrey Kleshchev | |
2022-10-25 | SL-18008 Add "Save/Edit Materials" buttons to attachment's right click menu | Andrey Kleshchev | |
2022-10-25 | SL-17991 update tooltip over Clear History button | Maxim Nikolenko | |