Age | Commit message (Collapse) | Author |
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longer has to support the Premium Wilderness regions on the old server code.
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floater. Also, removing handlers for agent state change.
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floater.
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loaded into cache.
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characters classes to reduce code duplication, as both functionalities were heavily duplicated.
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the server range was different from expected.
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bug where the scroll bar was not working correctly.
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scroll list just wide enough for the additional field, but not cleaning up the rest of the floater until Leo has a chance to review.
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unfreeze occurs.
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capabilities have not yet been loading and deferring requests for the navmesh query until the capabilities are fully loaded.
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only. Also, re-arranging the sorting of the check boxes.
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pathing libraries. Also, adding extra label fields to better indicate enabled/disabled controls on the console.
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request from similator and display a notification
Reviewed by Simon
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bool to enum
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floater console to indicate when a path cannot be found.
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integration of the xray code.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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boundary crossing. Also, correcting how the region boundary crossing is detected to make it more accurate.
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non-pathfinding enabled regions.
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Flexible Path.
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lighting, and better combat z-fighting and noise from wireframes and overlays
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mode. Displaying a modal notification if user attempts.
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character objects.
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Reviewed with Stinson Linden.
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