Age | Commit message (Collapse) | Author |
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feeeeling.
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Restored a part of my fix that was somewhy reverted by Eli in rev. 0d364d4ddd91.
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branch : product-engine
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I'm actually restoring a part of the fix that was previosly committed in 75a1d14d6cc5 and then somewhy reverted in 0d364d4ddd91.
Trivial change, not reviewed.
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branch : product-engine
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untranslated in the French viewer)
- Added 'name' attribute for untranslated panel in EN and all other locales
Reviewed by Mike Antipov and Vadim Savchuk at https://codereview.productengine.com/secondlife/r/808/
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branch : product-engine
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French Group Profile (roles and powers))
Added translation of folders to the strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/810/
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branch : product-engine
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region coordinates)
Reviewed by PB
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- Added wrap=\"true\" for text boxes in which truncation occurs and increased their height to contain another one line
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/802/
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branch : product-engine
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status.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/792/
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branch : product-engine
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items/folders.
"New Note" should be translated on other languages in strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/795/
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branch : product-engine
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'Sit' entries.
Details:
1 Provided using Object.EnableSit and Object.EnableTouch callbacks for both object menu and inspector gear menu. Now default menu item label stores in
hash map and since callback receives triggered control no need to hardcode updating menu item labels from callback.
2 Removed redundant attribute 'parameter' from menu xml's since now handler callbacks receives triggered menu item as function parameter.
3 Replaced LLObjectEnableTouch class with enable_object_touch function, since there no need on triggering callback on menu commit event.
4 Added symmetric method LLMenuItemGL::getValue().
5 Removed unused "Object.EnableGearSit" callback.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/774/
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branch : product-engine
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- Replaced hardcoded strings under Group Profile Land/Assets with related strings from strings.xml
- Added new string "Group" to strings.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/794/.
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branch : product-engine
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Roles.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/788/
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branch : product-engine
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down)
- Added a text label to the + button reading \"New Notice\"
- Add more padding between button and content below
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/766/
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branch : product-engine
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notifications.xml to make it localizable.
Added "You died and have been teleported to your home location" string. It requires localization efforts.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/776/
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branch : product-engine
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EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default
Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests.
Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating.
Also reduced the baked texture timeout to 60s (in settings.xml)
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"Stand Up" on object.
Made only one of them enabled in the same time, didn't make disabled one invisible because it was decided so in EXT-8094.
- This bug is the result of EXT-8094 fix. Corrected logic of enabling "Sit here" and "Stand up" both in xml and code.
- Removed class LLObjectEnableSitOrStand because it's not needed anymore, and it's handleEvent() method duplicates is_object_sittable() function.
- Renamed Object.EnableSit to Object.EnableGearSit because its name is now used for enabling object menu sit, and this "simple" version is used only from object inspector's gear menu.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/761
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branch : product-engine
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character in the name.
It is actually possible to edit a default item name in My Inventory: when
user clicks on the input field, all its text gets selected, so user can just
enter the new name (although editing the old name is disallowed).
This fix implements the same behavior in the Edit Wearable panel by
selecting the name when the input field gets focused.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/763/
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branch : product-engine
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All device names including "No Device" are get from the Vivox plugin. So, just common names are added to localize table.
* "Default system device"
* "No device"
"Microphone" is a part of device name and can not be localized without a hack.
NOTE: this code will only work on English OS. On other system locales devices will be shown on system language independent on viewer locale.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/767/
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branch : product-engine
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Animation and Sound Actions.
Also changed hardcoded "until animations are done" value for Wait with label from the appropriate Floater checkbox.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/762/
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branch : product-engine
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branch : product-engine
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dictionary.
They are 4 from ticket and 3 more from library->gestures category:
* "New Gesture"
* "Female - Chuckle"
* "Female - Cry"
* "Female - Embarrassed"
* "Female - Hey baby"
* "Female - Looking good"
* "Female - Over here"
* "Female - Please"
Also added missing string to be localized: "InvFolder Initial Outfits"
They should be translated then.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/756/
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/758/
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branch : product-engine
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Since label of the "Touch" object context menu item may be overridden by the object with
something like "Sit" or "Kiss", i.e. the label can be different from the default one,
there is a special code for handling this.
The code uses parameter of the on_enable callback as a label for the menu item.
So, the fix is to pass localized label to on_enable callback of the "Object Touch" menu item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/759/
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/755/
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branch : product-engine
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with "long" one for accordions.
* for My Outfits panel
* for Teleport History panel
Unfortunately this is required to enable automatization of translation with VLT.
NOTE: both "long" and "short" forms can be localized properly.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/740/
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branch : product-engine
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- Classified and Picks related panels now use default land image as their own default picture.
- Also Profile related panels fixed with generic person icon (some of them had the same grey X instead of image).
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/745/
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branch : product-engine
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Changes in the Buy L$ floater:
* Set system locale before formatting currency.
* Made money format configurable (via strings.xml).
* Placed the "L$" label to the right of the line editor in FR locale.
Details:
Actually, the proper way to fix this and similar number formatting bugs would be to set the system locale at startup, but:
1. That triggers assertions when parsing locale-agnostic XML files like avatar_skeleton.xml.
2. I'm wary of making such global changes so close to the 2.1 release.
Therefore I just temporarily override current locale before formatting a number and restore the previous locale afterwards.
Reviewed by Tofu at https://codereview.productengine.com/secondlife/r/751/
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branch : product-engine
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