Age | Commit message (Collapse) | Author |
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reviwed Mike Antipov at https://codereview.productengine.com/secondlife/r/357/
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branch : product-engine
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- Changed menu item's label of 'viewer menu' and 'login viewer menu'
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/354/
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branch : product-engine
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branch : product-engine
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- Removed separator from Me->My Status
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/353/
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branch : product-engine
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tab > Teleport button truncated
- Changed buttons width in EN and PT locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/352/
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branch : product-engine
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Replaced usage usage of "ObjectGiveItemUnknownUser" notification with functionality provided by LLPostponedNotification class;
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/345/
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branch : product-engine
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Trivial, not reviewed.
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branch : product-engine
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to open secondary Inventory floater
Added inventory toggle button to panel_group_notices.xml
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/348
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branch : product-engine
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disabled and a loading indicator should appear next to the outfit name).
When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/
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branch : product-engine
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branch : product-engine
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
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branch : product-engine
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image display next to current look).
- Changed the topmost part of the Appearance panel:
* Added new "Edit current outfit" button.
* Implemented COF status display (unsaved/wearing) according to the spec.
* Minor XUI changes (font / dimensions / bg color).
- Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel.
- Removed the temporary "ShowDebugAppearanceEditor" setting.
TODO: use icons from the spec (currently missing).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/
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branch : product-engine
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By the way, removed "Add to outfit" and "Remove from outfit" buttons from the Edit Outfit panels.
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branch : product-engine
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t-shirt icon etc.).
- Removed temporary "up", "down", "new" buttons.
- Fixed misc positions/dimensions/fonts/colors/images.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/343/
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branch : product-engine
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inconsistent)
Turned on "show info button" for lists in group & ad-hoc chats.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/336/
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branch : product-engine
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"clothing" accordion tab of outfit editor
* reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container)
* added management of items' buttons assording to inventory items' states
* assigned actions to clothing/bodyparts items' buttons
* got rid of separators as distinct items and made them as part of items
* removed ad-hoc up/down buttons
* removed "+" button from a button bar
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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branch : product-engine
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branch : product-engine
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via PSTN bridge)
Applyied Aimee's patch to enable blocking of avaline caller:
added an "External" mute type which isn't sent to the SL servers or stored in the cache across sessions.
The caller's ID will change each time so there's no point cluttering up the mute list by persisting them.
Known issue: Right now the mute is added with the caller's phone number as the name shown in the block list,
so that will need changing to "Avaline Caller 1" etc
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branch : product-engine
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allow all elements to fit properly in the panel)
- added dummy space between buttons.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/331/
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branch : product-engine
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'People' side panel).
- Added "Share an inventory item" tooltip for button in xml.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/338/
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branch : product-engine
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for unworn wearable types)
Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed
title '<clothing type> not worn' and 'add' button.
Modified base class to be more flexible.
Moved init() to protected section.
Modified COF panel to use dummy item.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/
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branch : product-engine
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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IM history)
- Changed old label with new one.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/333/
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branch : product-engine
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button and put proper icon on it
Replaced 'lock' button with icon.
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branch : product-engine
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reviewed by Mani
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and put proper icon on it
Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel.
Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are
shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility
to control buttons visibility.
Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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editors to the textures stored in the wearables themselves):
- added PickerControlEntry - dictionary entry which contains information about particular picker control
- added ColorSwatchCtrls and TextureCtrls - lists of PickerControlEntries, contain information about color and texture controls for particular EWearableType
- implemented some helper functions for picker management
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/327/
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branch : product-engine
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- Removed string fragmentation by changing concatenation of name and action to whole-sentence strings.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/328
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branch : product-engine
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