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path: root/indra/newview/skins/default/xui
AgeCommit message (Collapse)Author
2023-02-02SL-19094 Move Desired frame rate button to top levelMaxim Nikolenko
2023-02-02SL-19126 Add a button to Graphics Presets fly-out to open Auto adjust settingsMaxim Nikolenko
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-27SL-17640 Make Materials Upload UI localizableAndrey Kleshchev
2023-01-27SL-18930 Update Autotune panelMaxim Nikolenko
2023-01-24INTL-477 Translation update for Maint SAndrey Lihatskiy
2023-01-18SL-3033 flv files prompt download instead of playingAndrey Kleshchev
Viewer doesn't support web downloads, it should be safe to assume stream and play it
2023-01-16SL-18937 Add missing panel_* files in Polish translation (#50)Pantera Północy
2023-01-12SL-18947 Disable 'save' buttons by default, until material gets loadedAndrey Kleshchev
2023-01-12Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/newview/llagent.cpp # indra/newview/llimview.cpp # indra/newview/llimview.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmediasettingsgeneral.cpp # indra/newview/pipeline.cpp
2023-01-10SL-18923 Add Reset to default settings buttonMaxim Nikolenko
2023-01-07Translate missing control_*, floater_* menu_* and few panel_* files in ↵PanteraPolnocy
Polish directory; Fix localizability in various English XMLs
2023-01-06SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterMnikolenko Productengine
2023-01-06SL-17659 Reset button for user profileAndrey Kleshchev
2023-01-05SL-18884 Remove dead spot from Back buttonMaxim Nikolenko
2023-01-04SL-18904 Remove unused translation filesAndrey Kleshchev
2023-01-03Polish translation: Leftovers cleanup (files not present in /en/)PanteraPolnocy
2023-01-03Widgets cleanup in Polish translation (up to 6.6.9), fix translatability for ↵PanteraPolnocy
density_ctrl.xml file
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-13SL-18782 Make primitive parameters automatically follow Reflection Probe ↵Dave Parks
controls.
2022-12-13Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # doc/contributions.txt # indra/newview/llappviewer.cpp # indra/newview/skins/default/colors.xml
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-13SL-18647 Removed obsolete Material Editor buttonAndrey Kleshchev
Was a placeholder when there was no other way to bring it up
2022-12-12Merge branch 'main' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp
2022-12-12DRTVWR-565: Merge branch 'origin/contribute' into DRTVWR-565Nat Goodspeed
2022-12-12SL-8839 Make About Land resizableAndrey Kleshchev
2022-12-09SL-18776 Fix handling for an empty avatar listAndrey Kleshchev
2022-12-06SL-18784 Refactor physics shape display to not require its own render ↵Dave Parks
target. Remove "Hover Glow Objects" to free up a superfluous render target.
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when ↵Dave Parks
reflections probes are disabled.
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. ↵Dave Parks
Add UI for Screen Space Reflections.
2022-12-01SL-18725 Texture picker should explain why dropping texture isn't allowedAndrey Kleshchev
Show a tooltip on drag&drop
2022-12-01Merge pull request #19 from secondlife/SL-18746cosmic-linden
SL-18746: Fix misplaced control in build menu
2022-12-01SL-18742 Upload materials option is missing from inventory's menuAndrey Kleshchev
2022-12-01SL-18243 Add wear and unwear buttons on line items in Outfits floaterMaxim Nikolenko
2022-11-30SL-18746: Fix Align button ("Align current texture layers") being offset in ↵Cosmic Linden
build menu texture tab
2022-11-29SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵Dave Parks
Fix for stack underflow when reflection probes disabled.
2022-11-25SL-18101 MoaP Reset button should reset the Current URLAndrey Kleshchev
2022-11-19SL-18670 change limits of RenderVolumeLODFactor in Preference similar to ↵Mnikolenko Productengine
Distance detail ctrl; update slider text correctly
2022-11-18SL-18677 Disable materials UI when materials caps are not availableAndrey Kleshchev
2022-11-18SL-18666 Allow tabbing between fields in Material editor floaterAndrey Kleshchev
2022-11-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-11-16Merged in SL-18632 (pull request #1199)Sabrina Shanman
SL-18632: Implement editing GLTF material texture transforms in build floater
2022-11-16SL-17699 Fixed drag and drop into material pickerAndrey Kleshchev
2022-11-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵Dave Parks
abilities and remove some more fast timers.
2022-11-16SL-18632: Un-hide planar align options when editing GLTF textures in build ↵Cosmic Linden
floater
2022-11-15SL-18632: Implement editing GLTF material texture transforms in build floaterCosmic Linden
2022-11-14Merged in SL-18627 (pull request #1193)Sabrina Shanman
SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls Approved-by: Andrey Kleshchev