Age | Commit message (Collapse) | Author |
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/406/
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branch : product-engine
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* Added widgets into xml, added setting and listener for context menu
* added menu item to show/hide the button
* button is made as may be hidden on resize
Additional improvements:
* Updated method to process buttons width when it is necessary to show any button via context menu
* Updated LLBottomTray::initButtonsVisibility to not show warning messages if it is impossible to show a button due to bottom tray width on startup.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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entry field.
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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menu and made it open the shape editing panel.
Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc).
I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer.
Additional minor changes:
- Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable().
- Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/
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branch : product-engine
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Resolved conflicts in:
- indra/newview/skins/default/xui/en/floater_world_map.xml
- indra/newview/skins/default/xui/en/notifications.xml
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branch : product-engine
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- Added callback for radio buttons
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/392/
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branch : product-engine
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topleft layout
reviewed by Leyla
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Added timestamp for avatar rez messages.
Added messaging when entering/leaving Edit Appearance Mode.
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Fixed memory leak.
Prettied up formatting for debug readouts.
Added more notifications for rez and cloud time.
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branch : product-engine
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Reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/400/
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branch : product-engine
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branch : product-engine
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Fixed missing closing XML tag.
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Default value for button's attribute 'image_unselected' was overriden: image_unselected=\"PushButton_On\".
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/399/
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branch : product-engine
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branch : product-engine
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Texture floater now scrolls appropriately.
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov
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branch : product-engine
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branch : product-engine
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pointed them to the My Outfits tab.
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
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branch : product-engine
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scaling while resizing
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branch : product-engine
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* Added 4 buttons with tooltips:
** Build - Shows/hides Build Tools
** Search - Shows/hides Search
** Map - Shows/hides World Map
** Mini-Map - Shows/hides Mini-Map
* Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml)
* Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality)
* Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.)
Dev Notes:
* Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container
* Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize
QA Notes:
Resize behavior with new buttons can already be tested.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/387/
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branch : product-engine
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branch : product-engine
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All >>' link in the Gestures list
- Added new setting GesturesMarketplaceURL in settings.xml to represent URL which points to the Gesture's Marketplace.
- Added mGetMoreItemIndex instance variable (similar to mViewAllItemIndex which was already there).
- Added mGetMoreItemIndex handling in the LLGestureComboList::onCommitGesture() (again, similar to mViewAllItemIndex).
- Added new string in strings.xml with name GetMoreGestures to represent Gesture's list item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/386/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/375/
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branch : product-engine
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branch : product-engine
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add placeholder art, add code to convert texture name to ID since LLTextureCtrl can't accept textures by name...
Reviwed V.Savchuk at https://codereview.productengine.com/secondlife/r/378
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branch : product-engine
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branch : product-engine
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added a deletable wearable item, predecessor of a clothing item, which is used for attachment items
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/377
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branch : product-engine
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Functionality was not changed. Not reviewed.
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branch : product-engine
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- Insert filter editor and inventory panels into layout_stack
- restored filter functionality for a list view
- added proper switching between flat list view and folder list view
- made a little optimization: got rid of redundant findChild calls because of childSetVisible(..., childGetValue(...));
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/362/
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branch : product-engine
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simplify adding new buttons.
* removed dummy icons
* encreased width and minimal width of next to the left layout panels to icons' widths.
* removed code processed dummy icons
Reviewed by Vadim.
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branch : product-engine
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