Age | Commit message (Collapse) | Author |
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1. Enable glow
2. Added buttons to texture->pbr
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At the moment there is no specification how it should work, it can't work like it does for textures due to material overrides.
Also removed some dead code
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
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# Conflicts:
# indra/newview/llnetmap.cpp
# indra/newview/llnetmap.h
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"Transparent Water" checkbox.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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Preference
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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DRTVWR-559
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# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llpanelface.h
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# Conflicts:
# indra/newview/llmodelpreview.h
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