Age | Commit message (Collapse) | Author |
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copy a list of texture of list of folders of textures, then combine them and find matches by name - saving each match with the name, item ID and thumbnail texture ID - next is actually writing the thumbnails
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inventory item thumbnails - both from a code and a UI perspective
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INTL-490 Japanese Translation Update
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# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorymodelbackgroundfetch.cpp
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# Conflicts:
# doc/contributions.txt
# indra/llcommon/llerrorthread.cpp
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editing legacy skies.
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cut a bit"
This reverts commit 7ac094e92105122b22b4693dafae7f0cee72d9a0.
Commit breaks gallery panel, it is not ready.
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marchcat/SL-19669-upd
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Translate untranslated parts of Preferences panel.
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when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
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