Age | Commit message (Collapse) | Author |
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DEV-52665 FIX Inventory and Chat hints shown during login before viewer fully loads on load up screen
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windows.
Added an optional "target" parameter" to LLWeb::loadURL and loadInternal.
Made LLViewerMediaImpl::handleMediaEvent pass the target attribute of clicked links through.
Set floater_media_browser.xml to allow multiple instances.
Added LLFloaterMediaBrowser::create() and made LLFloaterMediaBrowser assume the incoming tag is the window's target, not the URL.
Reviewed by Richard at http://codereview.lindenlab.com/2641050
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Changes:
- Added support for formatting day of the month without leading zero ("sday").
- Changed date format in place profile (landmark info) and in the top status bar
according to bug reporter's request.
Technical details:
Actually implementation of strftime() in Linux and Windows supports stripping the
leading zero (with "%-d" and "%#d" respectively).
But that's not supported in MacOSX, so I had to reimplement it.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/842/
--HG--
branch : product-engine
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Profile" in My Outfits.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/836/
--HG--
branch : product-engine
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list instead
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--HG--
branch : product-engine
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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drop-down list by mouse wheel)
Added parameter for scroll list control that determines opaque of mouse scroll wheel event. Set this parameter to \"true\" in combobox of navigation panel.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/829/
--HG--
branch : product-engine
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'[BODYREGION]' after [TIME] seconds." for localization
Split this into two messages to take out ACTION as requested.
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keyboard-only login
The panel_layout itself was taking focus by default (hmm).
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feeeeling.
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indra/newview/llfloatercamera.cpp.
--HG--
branch : product-engine
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border (when selected) by parent.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/827/
--HG--
branch : product-engine
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string for incoming ad-hoc chats.
Added a new string "conference-title-incoming" to strings.xml
For now the "Conference" word is localized wherever this session name is shown:
* IM window title
* Voice notifications
Further Localization is out of scope of this ticket and will be done in a separate localization cycle.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/816/
--HG--
branch : product-engine
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Restored a part of my fix that was somewhy reverted by Eli in rev. 0d364d4ddd91.
--HG--
branch : product-engine
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I'm actually restoring a part of the fix that was previosly committed in 75a1d14d6cc5 and then somewhy reverted in 0d364d4ddd91.
Trivial change, not reviewed.
--HG--
branch : product-engine
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