Age | Commit message (Collapse) | Author |
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Follow-up to previous commit 4a07fd3. This will resolve the warning
showing up when loading the viewer for the first time.
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# Conflicts:
# autobuild.xml
# indra/llimage/llimage.cpp
# indra/llui/llsearcheditor.cpp
# indra/llui/llview.cpp
# indra/newview/llagent.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfloatercamera.cpp
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llinventoryfunctions.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelgroupbulkban.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llvovolume.cpp
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* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
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(#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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DRTVWR-600-maint-A
# Conflicts:
# indra/llcommon/llapp.cpp
# indra/llcommon/llapp.h
# indra/llimage/llimageworker.cpp
# indra/llui/llcontainerview.cpp
# indra/llui/llcontainerview.h
# indra/llui/llkeywords.cpp
# indra/llui/lltabcontainer.cpp
# indra/llui/lltextbase.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfavoritesbar.cpp
# indra/newview/llfavoritesbar.h
# indra/newview/llfloaterimnearbychathandler.cpp
# indra/newview/llfloaterpreference.cpp
# indra/newview/llhudnametag.h
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmeshrepository.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpaneleditwearable.cpp
# indra/newview/llpanelprofilepicks.cpp
# indra/newview/llpanelvoicedevicesettings.h
# indra/newview/llpreviewscript.cpp
# indra/newview/llpreviewscript.h
# indra/newview/llselectmgr.cpp
# indra/newview/lltranslate.cpp
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewermessage.cpp
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* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/newview/lloutfitslist.cpp
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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* Enable CEF browser for Linux
* Disable the update for Linux, we don't have that one right now
* Update build_linux.yaml
We need libpulse-dev for volume_catcher Linux
* Add linux_volum_catcher* files
* Enable OpenAL for Linux-ReleaseOS
* Linux: Update OpenAL
* Update SDL2
* Add libsndio-dev to the dependencies.
* Update CEF to an official LL version
* Remove dupe of emoji_shortcodes
* Reording autobuild does because it can and wants to
* Linux: Disable NDOF for the time being. After updating the ndof 3P needs to be rebuilt and we do not have a fresh one from LL yet.
Forcefully undefine LIB_NDOF, it gets defined in the build variables no matter if it is safe to define.
* Remove wrestling with mutliarch and LIBGL_DRIVERS_PATH
* Remove tcmalloc snippet, tcmalloc is a very faint bad dream of the past
* Putting out a warning this viewer ran on a x64 arch and then suggesting to install 32 bit compat packages makes no sense at all
* CEF resources need to be in lib
* It;'s okay to warn about missing plugins
* Linux: CEF keyboard handling
* Remove old gstreamer 0.10 implementation
* Linux DSO loading always had been very peculiar due to macro magic.
At least now it is peculiar shared magic with only one implementation.
* Remove -fPIC. We get that one from LL_BUILD
* /proc/cpuinfo is not reliable to detrmine the max CPU clock. Try to determine this by reading "/sys/devices/system/cpu/cpu0/cpufreq/cpuinfo_max_freq".
Only if this fails go back to /proc/cpuinfo
* Cleanup
* Cleanup common linker and compiler flags, make it more obvious which flags are for which OS/compiler
* Switch to correct plugin file
* Install libpulse-dev for volume catcher.
* And the runner needs libsndio-dev as well.
* check for runner.os=='linux'. matrix.os is the full name of the image (limux-large).
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This reverts commit 1ebd23ffed912a5c8c94d109f37a2c25cf169523.
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Plumb audio settings through from webrtc to the sound preferences
UI (still needs some tweaking, of course.)
Also, choose stun servers based on grid. Ultimately, the stun
stun servers will be passed up via login or something.
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llDialog buttons
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# Conflicts:
# indra/newview/llappviewer.cpp
# indra/newview/llfloaterchangeitemthumbnail.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llviewerdisplay.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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from below
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the 'Choose Emoji' floater
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texture/material terrain save notifications as unique, to prevent duplicates
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disallowed character
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null. Default to blank material for now.
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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using materials
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Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
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Removed parameter since 'Remember me' isn't using color emphasis.
If emphasis color is desired, then let me know if 'Remember me'
should use same color emphasis for consistency.
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DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/llrender/llfontbitmapcache.cpp
# indra/llrender/llfontbitmapcache.h
# indra/llrender/llfontfreetype.cpp
# indra/llrender/llfontfreetype.h
# indra/llrender/llfontgl.cpp
# indra/llrender/llfontgl.h
# indra/llui/llbutton.h
# indra/llui/llfloater.cpp
# indra/llui/llfloater.h
# indra/llui/llfolderviewitem.cpp
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/llscrollcontainer.cpp
# indra/llui/llscrollingpanellist.cpp
# indra/llui/llscrollingpanellist.h
# indra/llui/llscrolllistctrl.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/llui/lluictrl.cpp
# indra/llui/llview.cpp
# indra/llui/llview.h
# indra/newview/llchicletbar.h
# indra/newview/llconversationlog.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterimsessiontab.h
# indra/newview/llfloateruipreview.cpp
# indra/newview/llnavigationbar.h
# indra/newview/llpaneltopinfobar.h
# indra/newview/llpathfindingpathtool.h
# indra/newview/lltextureview.cpp
# indra/newview/lltoolbrush.h
# indra/newview/lltoolcomp.h
# indra/newview/lltooldraganddrop.h
# indra/newview/lltoolface.h
# indra/newview/lltoolfocus.h
# indra/newview/lltoolindividual.h
# indra/newview/lltoolobjpicker.h
# indra/newview/lltoolpie.h
# indra/newview/lltoolpipette.h
# indra/newview/lltoolselectland.h
# indra/newview/llviewermediafocus.h
# indra/newview/llviewerparcelmediaautoplay.h
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoicechannel.h
# indra/newview/llvoicevivox.h
# indra/newview/llworldmapview.cpp
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llDialog buttons
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* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
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Co-authored-by: Brad Linden <brad@lindenlab.com>
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PBR Terrain UI second pass
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Was caused by package substituting '&' with 'and' instead of '&'
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