Age | Commit message (Collapse) | Author |
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region coordinates)
Reviewed by PB
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- Added wrap=\"true\" for text boxes in which truncation occurs and increased their height to contain another one line
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/802/
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branch : product-engine
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submenu and made invisible.
(invisible - because it is still located in menu it toggles)
Note: We can not completely remove this menu item to keep hot key workable.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/803/
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branch : product-engine
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gear menu mutually exclusive.
Root cause:
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The same menu is used to be shown as context and gear menus.
But visibility of context Folder View's menu is processed in a separate way. So, once visibility of menu items is changed in context menu - it is unchanged in gear menu.
Also it was possible situation when both "Expand" and "Collapse" menu items were visible in gear menu (If it was opened before any context menu)
FIX:
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Added "on_visible" callbacks for "Expand" and "Collapse" menu items to set proper visibility in "gear" menu.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/801/
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branch : product-engine
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status.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/792/
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branch : product-engine
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items/folders.
"New Note" should be translated on other languages in strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/795/
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branch : product-engine
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'Sit' entries.
Details:
1 Provided using Object.EnableSit and Object.EnableTouch callbacks for both object menu and inspector gear menu. Now default menu item label stores in
hash map and since callback receives triggered control no need to hardcode updating menu item labels from callback.
2 Removed redundant attribute 'parameter' from menu xml's since now handler callbacks receives triggered menu item as function parameter.
3 Replaced LLObjectEnableTouch class with enable_object_touch function, since there no need on triggering callback on menu commit event.
4 Added symmetric method LLMenuItemGL::getValue().
5 Removed unused "Object.EnableGearSit" callback.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/774/
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branch : product-engine
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- Replaced hardcoded strings under Group Profile Land/Assets with related strings from strings.xml
- Added new string "Group" to strings.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/794/.
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branch : product-engine
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Roles.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/788/
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branch : product-engine
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characters and new line in text editor.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/786/.
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branch : product-engine
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down)
- Added a text label to the + button reading \"New Notice\"
- Add more padding between button and content below
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/766/
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branch : product-engine
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Made redundant by EXT-2095
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The default link label specified in widgets/expandable_text.xml didn't seem to be taken into account for translation.
So I moved the label to strings.xml to make sure it's localized.
Also I removed overridden textbox.label attribute values because VLT can't handle them.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/770/
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branch : product-engine
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notifications.xml to make it localizable.
Added "You died and have been teleported to your home location" string. It requires localization efforts.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/776/
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branch : product-engine
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LLPanelMediaSettingsPermissions::initValues() was referencing both XUI elements that don't exist and strings that don't appear in strings.xml.
Also fixed a number of elements in panel_media_settings_permissions.xml and floater_tools.xml that weren't graying out properly when non-editable items were selected, and some mixed up image attributes that made the media "gear" icon states look wrong.
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the text.
Due to some legacy issues, text boxes will not gray out on disable unless they have their text_readonly_color property in xui set to "LabelDisabledColor" (or some other color distinct from their text color).
Reviewed by Richard.
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EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default
Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests.
Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating.
Also reduced the baked texture timeout to 60s (in settings.xml)
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"Stand Up" on object.
Made only one of them enabled in the same time, didn't make disabled one invisible because it was decided so in EXT-8094.
- This bug is the result of EXT-8094 fix. Corrected logic of enabling "Sit here" and "Stand up" both in xml and code.
- Removed class LLObjectEnableSitOrStand because it's not needed anymore, and it's handleEvent() method duplicates is_object_sittable() function.
- Renamed Object.EnableSit to Object.EnableGearSit because its name is now used for enabling object menu sit, and this "simple" version is used only from object inspector's gear menu.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/761
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branch : product-engine
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allow_html still supported as alternate
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character in the name.
It is actually possible to edit a default item name in My Inventory: when
user clicks on the input field, all its text gets selected, so user can just
enter the new name (although editing the old name is disallowed).
This fix implements the same behavior in the Edit Wearable panel by
selecting the name when the input field gets focused.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/763/
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branch : product-engine
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All device names including "No Device" are get from the Vivox plugin. So, just common names are added to localize table.
* "Default system device"
* "No device"
"Microphone" is a part of device name and can not be localized without a hack.
NOTE: this code will only work on English OS. On other system locales devices will be shown on system language independent on viewer locale.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/767/
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branch : product-engine
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Animation and Sound Actions.
Also changed hardcoded "until animations are done" value for Wait with label from the appropriate Floater checkbox.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/762/
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branch : product-engine
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dictionary.
They are 4 from ticket and 3 more from library->gestures category:
* "New Gesture"
* "Female - Chuckle"
* "Female - Cry"
* "Female - Embarrassed"
* "Female - Hey baby"
* "Female - Looking good"
* "Female - Over here"
* "Female - Please"
Also added missing string to be localized: "InvFolder Initial Outfits"
They should be translated then.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/756/
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/758/
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/755/
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branch : product-engine
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with "long" one for accordions.
* for My Outfits panel
* for Teleport History panel
Unfortunately this is required to enable automatization of translation with VLT.
NOTE: both "long" and "short" forms can be localized properly.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/740/
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branch : product-engine
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- Classified and Picks related panels now use default land image as their own default picture.
- Also Profile related panels fixed with generic person icon (some of them had the same grey X instead of image).
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/745/
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branch : product-engine
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Changes in the Buy L$ floater:
* Set system locale before formatting currency.
* Made money format configurable (via strings.xml).
* Placed the "L$" label to the right of the line editor in FR locale.
Details:
Actually, the proper way to fix this and similar number formatting bugs would be to set the system locale at startup, but:
1. That triggers assertions when parsing locale-agnostic XML files like avatar_skeleton.xml.
2. I'm wary of making such global changes so close to the 2.1 release.
Therefore I just temporarily override current locale before formatting a number and restore the previous locale afterwards.
Reviewed by Tofu at https://codereview.productengine.com/secondlife/r/751/
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branch : product-engine
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Resolved conflicts in llpaneloutfitedit.cpp
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branch : product-engine
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--HG--
branch : product-engine
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Corrected question string in xml.
Trivial fix- no review.
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branch : product-engine
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xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/738/
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branch : product-engine
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