Age | Commit message (Collapse) | Author |
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bump code.
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environment to a parcel or region
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each other in edit mode
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Inventory" field
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offset from each other
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SL-1925
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Give wave direction uniforms more meaningful names in shaders.
Add comments on glow size/focus conversions for clarity.
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density tab.
Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky.
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SL-9746 [EEP] Local Texture options should work with EEP
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
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SL-1289
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add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
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SL-9733 Perfomance trweak.
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
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SL-9751 and SL-9709
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Add optional moon brightness setting
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SL-1925
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More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
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SL-9808, SL-9819 and SL-9821 fixes
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
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Select Settings’ floater
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Cap glow size at 1.99 to match FS range and fix issue with NaNs when going above that value.
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far faster.
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LLEnvironment::UserPrefs)
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