Age | Commit message (Collapse) | Author |
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cleaned up a lot custom code for folder view item creation in inbox and outbox
proper initialization of views from inventory panel starting folder
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- Set parameter to true to show context menu
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icons in the slurl bar.
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- Replaced LLLineEditor with newly created LLChatEntry
- Moved some functionality (such as setting label) to the LLTextBase as it can be useful to the other derived classes
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disabled.
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enabled or disbled.
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positions using relative coordinates
floaters given specified positions will stay in that location
floaters that stack will treat that as a specified position
moving any floater will switch to relative positioning mode
cleaned up some XUI where widgets were relying on a default height of 10 pixels
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EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
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With help from Jonathan Yap
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cleaned up font positioning on buttons
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fixed font metrics rounding error and made corrective adjustments in layout
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if all items removed.
* Added a setting to determine whether or not to display the standard empty inventory message.
The message is on by default but turned off for the merchant outbox inventory panel.
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added configurable shade color to window_shade
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chiclet image
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dark co
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folders. Top-level inbox items are counted both in the total item count and
in the fresh item count.
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"DisplayDestinationsOnInitialRun" setting or initial agent SL login.
* Added toolbar enumeration for toolbar view so queries for commands can now
indicate where the command currently is on the left, right or bottom toolbars.
* Updated toybox toolbar button tooltips to indicate where the command currently
resides in the view.
* Added unused function to allow toolbar buttons to be changed to flash
indefinitely.
Reviewed by Richard.
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* Floater updates for positioning and to revert some earlier string changes.
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left.
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removed hover highlighting of buttons when dragging over them
also updated toolbar button art to match spec
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change the state of their parent button
* Toolbar buttons now display green when its corresponding floater is open or
minimized.
* Made changes to buttons so flash time and rate is configurable
* Removed unused "highlight_color" attribute from LLButton
* Implemented "isVisible" function for toolbar button floaters. It returns true
when the floater is visible or minimized.
* Toolbar floater unminimize now also puts focus to the floater
* All commands now specify their "is_running_function" for toolbar button state
* ButtonFlashCount and ButtonFlashRate have been moved to button.xml settings
and are now configurable on the button. Toolbar buttons are set to never
flash and this functionality is used to show which buttons have windows open.
* All toybox buttons show hover glow even when disabled
Reviewed by Richard.
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fixed not serializing named values when values provided from code
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added ability to specify clip rects in textures.xml
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added Flag as value type
moved Batch to BatchBlock
renamed Choice to ChoiceBlock
made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
made iteration over Multiple<T> type params easier
initial schema param blocks
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deprecated pointless LLView::deleteViewByHandle
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toolbars resize to fit buttons
toolbar view uses layout stacks to organize toolbars
reviewed by Leslie
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buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
EXP-1235 FIX -- Make the toybox available through the context menus associated with the other toolbars
EXP-1248 FIX -- Implement context menu on toolbars
* New commands are listed
* Toolbars can now be made read-only (as in the toybox) or editable (as in the others)
* Toolbars that are not read-only have a context menu that allows button type editing.
Reviewed by Richard.
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spacing between buttons now configurable and correct
background art now wraps buttons correctly
created customizable panel for button background
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toolbar button height configured by button_height attribute
vertical toolbar buttons now share common width
wrap attribute now controls wrapping
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initial pass at wrapping
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* Inventory panel now has an optional "accepts_drag_and_drop" parameter set to
true by default.
* Recent Inventory Panel sets "accepts_drag_and_drop" to false.
* Items can still be dragged out of Recent to a second inventory panel.
Reviewed by Leyla.
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