Age | Commit message (Collapse) | Author |
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chiclet image
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dark co
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folders. Top-level inbox items are counted both in the total item count and
in the fresh item count.
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"DisplayDestinationsOnInitialRun" setting or initial agent SL login.
* Added toolbar enumeration for toolbar view so queries for commands can now
indicate where the command currently is on the left, right or bottom toolbars.
* Updated toybox toolbar button tooltips to indicate where the command currently
resides in the view.
* Added unused function to allow toolbar buttons to be changed to flash
indefinitely.
Reviewed by Richard.
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* Floater updates for positioning and to revert some earlier string changes.
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left.
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removed hover highlighting of buttons when dragging over them
also updated toolbar button art to match spec
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change the state of their parent button
* Toolbar buttons now display green when its corresponding floater is open or
minimized.
* Made changes to buttons so flash time and rate is configurable
* Removed unused "highlight_color" attribute from LLButton
* Implemented "isVisible" function for toolbar button floaters. It returns true
when the floater is visible or minimized.
* Toolbar floater unminimize now also puts focus to the floater
* All commands now specify their "is_running_function" for toolbar button state
* ButtonFlashCount and ButtonFlashRate have been moved to button.xml settings
and are now configurable on the button. Toolbar buttons are set to never
flash and this functionality is used to show which buttons have windows open.
* All toybox buttons show hover glow even when disabled
Reviewed by Richard.
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fixed not serializing named values when values provided from code
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added ability to specify clip rects in textures.xml
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added Flag as value type
moved Batch to BatchBlock
renamed Choice to ChoiceBlock
made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
made iteration over Multiple<T> type params easier
initial schema param blocks
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deprecated pointless LLView::deleteViewByHandle
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toolbars resize to fit buttons
toolbar view uses layout stacks to organize toolbars
reviewed by Leslie
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buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
EXP-1235 FIX -- Make the toybox available through the context menus associated with the other toolbars
EXP-1248 FIX -- Implement context menu on toolbars
* New commands are listed
* Toolbars can now be made read-only (as in the toybox) or editable (as in the others)
* Toolbars that are not read-only have a context menu that allows button type editing.
Reviewed by Richard.
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spacing between buttons now configurable and correct
background art now wraps buttons correctly
created customizable panel for button background
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toolbar button height configured by button_height attribute
vertical toolbar buttons now share common width
wrap attribute now controls wrapping
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initial pass at wrapping
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* Inventory panel now has an optional "accepts_drag_and_drop" parameter set to
true by default.
* Recent Inventory Panel sets "accepts_drag_and_drop" to false.
* Items can still be dragged out of Recent to a second inventory panel.
Reviewed by Leyla.
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forgot to set menu name in menu.xml
reviewed by Leslie
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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improved graphics and layout for logged in mode selector
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EXP-1003 FIX -- Renaming a folder in Received Items panel resets the New flag for that folder
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-857 FIX -- Add context menu entries as alternate path to populate outbox
EXP-858 FIX -- Outbox sync failure error handling
EXP-1158 FIX -- Viewer crash when deleting items from Outbox when some folders are open
* Made inbox, outbox and inventory panels all legit tab stops for keyboard focus
* Added mouse over indication on inventory panel primarily for increased clarity on outbox error messages
* Disabled "Rename" option on inbox items
* Added context menu option to copy/move an item to the merchant outbox
* Context menu option to copy/move to outbox is visible and/or enabled/disabled when appropriate
* "LastInventoryInboxCollapse" no longer written out as a setting when the panel is not visible
* Fixed up collapse time check to not try to parse empty string on first load (deminishes text spam in log greatly)
* Disabled double-click as a way to equip items in the inbox or outbox
* Viewer code no longer removes items from the outbox after sync. We rely on the sim to do this now.
* Basic outbox sync error handling now displays error messages as tooltips along with badge over item in outbox
* Moved some scroll container default values out of code and into xml
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marketplace and to indicate drag and drop targets.
EXP-858 PROGRESS -- Outbox sync failure error handling
EXP-908 FIX -- Hide outbox when appropriate
EXP-1062 FIX -- Add modal dialog for outbox sync complete
EXP-1096 FIX -- Extra space below Received Items panel for an account that does not have a Merchant Account setup, no outbox display
EXP-1104 FIX -- User can activate Merchant Outbox synch button when outbox is empty
* Added separate class for outbox view to support error tag rendering
* Added confirmation for sync complete.
* Added different outbox messages for empty outbox, non-merchant and error: merchant but no outbox
* Progress on a bunch of other fronts.
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EXP-908 FIX -- Hide outbox when appropriate
EXP-1035 FIX -- Allow user to remove items from outbox
EXP-1000 FIX -- New icon can cover long names in Received Items Panel
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-1008 UPDATE -- Extra space at bottom of Inventory panel when Inbox/outbox not displayed
* Updated "New" tag to properly display over long names per Epic's design
* "New" tags now compare vs last inbox collapse time rather than expansion time
* Marketplace inventory panels now have their own layout stack
Reviewed by Leyla
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* New badge attributes allow the specification of a horizontal or vertical
offset that will be applied to a parent scroll container if there is one.
* Turned freshness tag back on by default.
Reviewed by Merov.
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EXP-903 FIX -- Newness/Freshness number does not decrease as items are opened in Inbox
* Brought back freshness with the freshness
* New badge and label color from Gibson
* Inventory Panel now allows display of badges with proper clipping
Reviewed by Richard.
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displayed in folder
* Updated inbox inventory to not ever display the loading status like other inventory windows.
* show_load_status is now an optional parameter for LLInventoryPanel and LLFolderView. Its
default value is true but it is overridden to be false for the LLInboxInventoryPanel.
Reviewed by Richard.
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* Added createFolderView, createFolderViewFolder and createFolderViewItem virtuals
to LLInventoryPanel so these can be overridden by a derived class for custom display.
* Added new LLInboxInventoryPanel class that overrides createFolderViewFolder with a
LLInboxFolderViewFolder for custom display with NEW tags.
* LLInboxFolderViewFolder NEW tag is tied to the mFresh variable that currently has
no logic attached to it, meaning it remains off all the time.
Reviewed by Richard.
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Privacy" changes. Many naming changes for the featureto be "See avatars"
instead of "hidden avatars". Also removed the "anyone can edit terrain"
checkbox and slammed the value to FALSE.
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Right click on Inbox or Outbox toggles up down arrow but has no action
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* Modified badges to be parented to their owners if their owners have no parents
* Modified side tray tab panels to create badges on side tab buttons when the
xml specifies a badge.
* Modified inbox to drive the badge value of the sidebar_inventory button.
* Updated inbox and outbox sizes so scroll bars function as expected
* Updated inventory_panel.xml to allow scroll tag to specify scroll bar
properties, instead of just having them hardcoded.
Reviewed by Richard
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change to "hidden avatars"
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Added the following for increased LLBadge functionality:
* Panels now choose whether or not they accept buttons as children, which they
do by default.
* UI controls now shuffle controls with "requests_front" to the front of their
children list at postBuild time.
* Badges are set to "requests_front" by default
* Badges now accept border image and color attributes
Reviewed by Callum
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