Age | Commit message (Collapse) | Author |
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- Added tooltips for Shop buttons
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/693/
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branch : product-engine
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- Decreased flat list view and folder list view height
- Deleted '+' button from bottom bar
- Added 'Wear Item' button just at the bottom of the list
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/693/
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panel" was changed to the sidetray color (i.e. background rendering was disabled).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/639/
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/651/
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"add_button_and_combobox".
Reviewed by Neal Orman https://codereview.productengine.com/secondlife/r/639/
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Reviwed by Neal Orman at https://codereview.productengine.com/secondlife/r/645/
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updated icon, and fixed XUI so it displays properly.
Code reviewed by Monroe
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"Add more" panel (Edit Outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/626/
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/617
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if height of 'Add More' panel was changed
- Increased width of layout panel and its accordion
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/621/
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branch : product-engine
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in "My Outfits" & "Edit Outfit" Panels.
EXT-7929 FIXED Updated functionality of attaching object: loading indicator gets hidden when attaching is completed.
- Fixed crash when accessing singleton on application exit.
- Updated functionality of attaching object: loading indicator was not hidden.
* Reason: link to attachment was created without next appearance updating.
* Fix: passed "true" into LLAppearanceMgr::addCOFItemLink to call LLAppearanceMgr::updateAppearanceFromCOF when attachments is completed. (Like for clothing).
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/611/
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branch : product-engine
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list to 1/3 the vertical height
- Increased height of 'Add to Outfit' panel and set animate for layout stack. Animate attrubute was set to true to force proper calculation of layout panels size when one of the layout panels can dynamically change its visibility
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/588/
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description
- Added method LLAccordionCtrl::getExpandedTab() which search for the first expanded accordion tab. This method is a bit of hacking, but I discussed it with Vadim Savchuk.
- LLAccordionCtrlTab::isExpanded() is made 'const'. This is necessary to call it from getExpandedTab() which is also 'const'.
- Added all provided Marketplace URLs (taken from EXT-7257) to the settings.xml. So URLs can be configured without recompilation.
- Added method LLCOFWearables::getSelectedItems() which can be used to get ALL selected items (not only one).
- Class LLShopURLDispatcher is implemented in the llpaneloutfitedit.cpp.
- Added callback LLPanelOutfitEdit::onShopButtonClicked() which calls LLShopURLDispatcher to send user to the correct URL.
- Added shop button (shop_btn) widget in panel_outfit_edit.xml. It has invalid icon for now. After review I'm going to reassign the ticket to someone who will provide correct icons.
Reviewed by Vadim Savchuk and Mike Antipov at https://codereview.productengine.com/secondlife/r/569/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/578/
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- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/572/
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according to requirements from ticket.
Arranged position of "back" buttons in sidetray via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/562/
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branch : product-engine
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according to the current user's selection
- added filtering add wearables panel (list and folder views) according to the current user's selection (rules for showing a particular view and setting a particular filtering are specified in the table at https://jira.secondlife.com/browse/EXT-7577)
- minor refactoring
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/534/
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/520
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corresponding with spec
- Changed label and font of filter's label in 'Add Wearables' panel
- Added magnifier icon to the filters of 'My Appearance' and 'Add Wearables' panels
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/515/
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scrollbar on 'Add Wearable' panel
- Decreased panel height
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/477/
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(panel outfit edit)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/499/
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- New art was added in the textures.xml.
- New art was applied to the back button in the following panels:
panel_profile_view.xml
panel_block_list_sidetray.xml
panel_classified_info.xml
panel_edit_classified.xml
panel_pick_info.xml
panel_edit_pick.xml
panel_edit_wearable.xml
panel_group_info_sidetray.xml
panel_landmark_info.xml
panel_outfit_edit.xml
panel_place_profile.xml
sidepanel_item_info.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/487/
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branch : product-engine
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- relocated Add button (required substantial layout_stacks repositioning)
- got rid of switch/shop buttons
- reverted addition of adaptors for (accordion tabs/list view) inline button bars
* failed to get rid of an empty space above bottom bars when "add wearables panel" is invisible
(due to bug in the layout stack, when border is still drawn below layout panel which is only one visible)
https://jira.secondlife.com/secure/attachment/39854/empty+space+.jpg
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/481/
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- Removed extra gear button bar from "Edit Outfit" panel.
- Added one more dummy icon to "Add Wearable" panel button bar to chose the right dummy depending on the "Add Wearable" panel visibility.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/473/
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Reverted changes committed by mistake in (5d420914a906).
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I was going to implement dragbar via icon rendered in LLResizeBar. Layout panel marked as user_resize=true would have resize bar icon next to it.
But there is an issue in layout stack when user_resize is possible only if there are more than one layout panels with user_resize=true. And applied resize icon (dragbar) is rendered where it is not necessary. See EXT-7471 for details.
So, dragbar was implemented as a workaround: added an icon with dragbar into the "add to outfit" panel.
Also layout of the "add to outfit" panel was updated to match spec.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/441/
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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connected to the buttons bar below
- Made 'Add to outfits' and 'Edit outfit' panels visually connected to the buttons bar below
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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Most changes are in xml, but changing of view buttons overlay icons in lists from add wearables is implemented in code. Dragbar icon was only added as file, it will be integrated in EXT-7255 (There is no dragbar between 'Edit Outfit' and 'Add to Outfit:' panels).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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scaling while resizing
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- Insert filter editor and inventory panels into layout_stack
- restored filter functionality for a list view
- added proper switching between flat list view and folder list view
- made a little optimization: got rid of redundant findChild calls because of childSetVisible(..., childGetValue(...));
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/362/
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oufit changes
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By the way, removed "Add to outfit" and "Remove from outfit" buttons from the Edit Outfit panels.
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t-shirt icon etc.).
- Removed temporary "up", "down", "new" buttons.
- Fixed misc positions/dimensions/fonts/colors/images.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/343/
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branch : product-engine
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"clothing" accordion tab of outfit editor
* reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container)
* added management of items' buttons assording to inventory items' states
* assigned actions to clothing/bodyparts items' buttons
* got rid of separators as distinct items and made them as part of items
* removed ad-hoc up/down buttons
* removed "+" button from a button bar
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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allow all elements to fit properly in the panel)
- added dummy space between buttons.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/331/
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branch : product-engine
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"clothing" accordion tab of outfit editor
Initial implementation (no sorting, no grayed items from Base outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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- added functionality to change order of wearables
- added ad-hoc up and down buttons on a button bar ("up" means closer to the body) - https://jira.secondlife.com/secure/attachment/38464/screenshot-1.jpg
- added displaying wearables as sorted by order on the Edit Outfit panel (top list)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
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branch : product-engine
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inventory for "add wearables" panel of outfit editor
1. Modified LLInventoryItemsList - implemented delayed item construction. Items are added during draw, not more than 50 items will be added in single draw. This lets us reduce system overload during multiple panel construction.
2. Implemented LLFilteredWearableListManager to populate inventory flat list with data. This class filters entire inventory according to specified filter and populates specified inventory list with data.
3. Created LLCommonUtil::computeDifference() to avoid code copy-pasting(will use it in all appropriate places in next review request)
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/301/
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branch : product-engine
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NOTE: this is a temporary fix, see EXT-6564(Fix wearable editing panels) for more info.
Fix info:
- Moved edit wearable button to place where it does not break widget paddings.
- Updated code that calculates button position.
- Sending button to front to ensure it is clickable and visible.
Not reviewed.
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Clothes/Body, Objects, All) on Add to Outfit subpanel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/221/
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Added temporary "edit" button to outfit list to allow QA test new wearable edit panels.
Was not reviewed.
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avatar (from COF)
Trash button removes from avatar a selected item only of "clothing" and "object" types
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/209/
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branch : product-engine
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Current Outfit (Edit Outfit panel)
Added temporary PLUS button on the button bar under the top list of Edit Outfit panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/
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