Age | Commit message (Collapse) | Author |
|
entry to avoid warning
|
|
|
|
|
|
|
|
|
|
|
|
set.
|
|
|
|
|
|
|
|
|
|
Busy has been replaced with Do Not Disturb. And both status options have been switched to be indicated with a check rather than alternating text.
|
|
refers to it as Do Not Disturb mode.
|
|
Reviewed by Kelly
|
|
option because it is does work well in the case of the torn-off menu mode.
|
|
of the region's navmesh.
|
|
|
|
|
|
instead of Communicate.BlockList
|
|
"Communicate > Voice settings" and the FUI button (headphones) from the Toybox (Toolbox). I left a floater in the project to be able to reconnect it to a different location.
|
|
stays in UI. Removed it. Reviewed by Kelly
|
|
|
|
|
|
|
|
llphysicsextensions library.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
floater. Also, removing handlers for agent state change.
|
|
|
|
|
|
|
|
|
|
|
|
access level. But only toggling it in the viewer leads to some really bad discontinuities with the server's actual access level for the user.
|
|
|
|
on and off.
|
|
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
|
|
|
|
|
|
non-pathfinding enabled regions.
|
|
|
|
|
|
|
|
|
|
the latest viewer-development.
|
|
|