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path: root/indra/newview/skins/default/xui/en/menu_viewer.xml
AgeCommit message (Collapse)Author
2011-05-12mergeDave Parks
2011-05-02Automated merge with ↵Richard Linden
bundle:E:\code\viewer-experience+c:\users\richard\appdata\local\temp\thg.t3awyz\ssh__richard@hg.lindenlab.com_richard_viewer-experience-merge_2xcevh.hg
2011-04-29EXP-742 FIX [PUBLIC] CTRL-ALT-w doesn't "spin_over"callum
2011-04-21mergeDave Parks
2011-04-19mergeDave Parks
2011-04-14VWR-25521 Add a Develop menu toggle item for HTTP Inventory.Aaron Stone
2011-04-04SH-477 Scene stats console work in progress.Dave Parks
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-28Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-27pull in latest changes from autoubuild2010 branchOz Linden
2011-03-24syncing up to viewer-developmentOz Linden
2011-03-22STORM-1030 FIXED Main menu change: 'Me->Change Outfit' to 'Me->My Appearance'Paul ProductEngine
Changed label in: - Main menu - Self avatar menu - Self avatar attachment menu
2011-03-21Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-14SH-1146 FIXED Menu typoLoren Shih
Trivial fix to menu entry for rendering types entry.
2011-03-14STORM-1035 Add Search to World menuPaul ProductEngine
- Added Search to World menu
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-02-19Automated merge with file:///Users/oz/Work/V-DOz Linden
2011-02-08merge up to latest viewer-developmentOz Linden
2011-02-06STORM-975 Duplicated menu entry Develop/Ui/Region Debug ConsoleJonathan Yap
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-01-26Mergeleyla_linden
2011-01-26SH-842 Hide "Model" option in upload menuleyla_linden
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-26for SH-846: design and implement the debug code to locate memory leakingXiaohong Bao
2011-01-21Merge viewer-development-shining up to REV 3bf724ecb7c6 (fix for SH-829: ↵Xiaohong Bao
Viewer attempting to load precached images in file types that are not being used.)
2011-01-21merge out from viewer-developmentOz Linden
2011-01-21SH-823 Admin menu does not appear when in god modeLoren Shih
Fixed this issue. Also, viewer-development has a duplicated "Region Debug Console" entry. I assume this duplication is a mistake / bad merge so I took out the duplicate.
2011-01-18debug tool to show texture info for SH-659: small textures not loaded.Xiaohong Bao
2011-01-14Automated merge up from viewer-developmentLoren Shih
2011-01-13merge up to latest viewer-developmentOz Linden
2011-01-13Automated merge up from viewer-developmentLoren Shih
2011-01-12Merge with viewer-developmentDon Kjer
2011-01-07mergeAndrew Meadows
2010-12-29Automated merge up from viewer-developmentLoren Shih
2010-12-27merge up to latest viewer-developmentOz Linden
2010-12-22Merge with viewer-developmentDon Kjer
2010-12-20Merge from viewer-development.Monroe Linden
2010-12-20Automated merge up from viewer-developmentLoren Shih
2010-12-16Dummy placeholder code for ER-414: Add object update type debug rendering viewDon Kjer
2010-12-16SOCIAL-393 FIX Need a keyboard shortcut to open the Web Content floatercallum
2010-12-16STORM-529 FIXED Added Undo/Redo items to the Build menu.Vadim ProductEngine
2010-12-10mergeDave Parks
2010-12-10Remove "HACK upload model" menu option.Dave Parks
2010-12-10mergeAndrew Meadows
2010-12-09Initial code for the upload model wizard - loading model is working, not ↵leyla_linden
much else
2010-12-06SOCIAL-342 FIX Rename Web Browser Test option in debug menus to reflect the ↵callum
fact it opens the Media browser
2010-12-04merge up to viewer-developmentOz Linden
2010-12-03Automated merge up from viewer-developmentLoren Shih
2010-12-02MergeDave Parks
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...