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path: root/indra/newview/skins/default/xui/en/menu_object.xml
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2013-08-01MAINT-2958 : "Mute Particle Owner" should be "Block Particle Owner"simon
2013-05-09Merge downstream code / viewer-betasimon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-25MAINT-2268 Add right-click->"Mute Particle Owner" featureDave Parks
2012-10-16MAINT-1738: Repositioning the 'Show in linksets' and 'Show in characters' ↵William Todd Stinson
in-world context menu options.
2012-06-22PATH-764,PATH-765: Adding in a context menu option on right-click of an ↵Todd Stinson
object to show in the linksets floater if all objects are non-characters, or to show in the characters floater if all objects are characters.
2010-11-30Object menu: put Delete at top level, rename Remove> to Manage>Jonathan Yap
2010-09-02merged VWR-20583Boroondas Gupte
2010-09-02VWR-20583 FIXED submenu indicators (▶ a.k.a. U+25B6) shouldn't be hard-codedBoroondas Gupte
in context menu sub menu names Use the same mechanism for adding the triangle in LLContextMenuBranch as is already used in LLMenuItemBranchGL. As a bonus, the triangles will be nicely right-aligned, just as in the main menu. Remaining hard-coded triangles all are in indra/newview/skins/default/xui/*/panel_voice_effect.xml.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-07-15EXT-8385 FIXED Fixed simultaneous availability to click "Sit here" and ↵Andrew Dyukov
"Stand Up" on object. Made only one of them enabled in the same time, didn't make disabled one invisible because it was decided so in EXT-8094. - This bug is the result of EXT-8094 fix. Corrected logic of enabling "Sit here" and "Stand up" both in xml and code. - Removed class LLObjectEnableSitOrStand because it's not needed anymore, and it's handleEvent() method duplicates is_object_sittable() function. - Renamed Object.EnableSit to Object.EnableGearSit because its name is now used for enabling object menu sit, and this "simple" version is used only from object inspector's gear menu. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/761 --HG-- branch : product-engine
2010-06-30EXT-8094 FIXED Avoided resizing object menu after menu was shown.Alexei Arabadji
Replaced controlling of menu item visibility with controlling of enabled state. reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/669/ --HG-- branch : product-engine
2010-04-21EXT-617 Create/Build option missing from menu when right-clicking on another ↵Leyla Farazha
prim reviewed by Richard CC#206
2010-04-13Fixed normal bug EXT-4915 (Duplicated "Buy" item in object context menu).Andrew Dyukov
- Bug was caused by making "Take" menu item from object context menu consistent with the one from Build->Object menu where it was replaced by "Buy" when it was needed. But in object menu we already have "Buy" option at the bottom of the list so we don't need to hide "Take" and show "Buy" instead. Removed appearance of "Buy" instead of "Take" and made "Take" item's behaviour consistent with "Take" from object inspector gear menu. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/227/ --HG-- branch : product-engine
2010-03-01Implemented major sub-task EXT-5722 (hard-coded: Right click on Object > Sit ↵Eugene Mutavchi
Here and Take are hard-coded) --HG-- branch : product-engine
2010-02-23Implemented major sub-task EXT-5556 (hard-coded: menu Build > Object > Take. ↵Eugene Mutavchi
The word "Take" is hard-coded) --HG-- branch : product-engine
2010-02-18move base back to default because doing it as a backout was causing merge errorsKent Quirk
2010-02-17EXT-5461 - Installing 1.23.5 release version over recent 2.0 builds corrupts ↵Richard Linden
1.23s UI reviewed by Leyla
2010-02-09returning take to top level of object context menu. Change was mistakenly ↵Erica
reverted
2010-02-01EXT-4698 Object, avatar menu hasErica
2010-01-29 EXT-4756 Black text in sell land confirmation dialog, EXT-2241 layout of ↵Erica
Preferences > Sound needs to be improved for I18N, EXT-4683 Build>Options submenus are non-intuitive, EXT-3787 System messages needs to be visually distinct in Nearby and IM
2010-01-04EXT-2481 [BSI] Add "Zoom in" to 3D Object context menu and inspector Gear menuLeyla Farazha
EXT-3388 [BSI] "Teleport" option missing dropdown when right clicking on friends list
2009-12-09Partial EXT-3268 Object Profile option showing up in avatar 3D Context menuJames Cook
Renamed gPie* and menu_pie_* to just gMenu* and menu_* because they are no longer pie menus. Created separate other-attachment menus. Reviewed with Richard.