Age | Commit message (Collapse) | Author |
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minimal s
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minimal s
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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pointed them to the My Outfits tab.
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
--HG--
branch : product-engine
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Changed "Debug" into "Debug Textures" on right-click menu.
Added "Debug Textures" to right-click menu for self (so you don't need to CTRL+SHIFT+ALT+A).
Prettied up the dump textures console output.
Fixed a bug where component textures for yourself were showing up when viewing others (you shouldn't see any component textures when viewing others).
Enlarged debug textures floater a bit.
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Eliminated legacy "ShowFloater" method in favor of Floater.Show and
Floater.Toggle. Wrote new custom show methods where needed.
Reviewed with Leyla.
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menu items
EXT-2923 [BSI] My own inspector lists "Stand Up" as an option in gear menu, while I'm standing
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--HG--
branch : product-engine
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--HG--
branch : avatar-pipeline
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EXT-1021 Update code to use new Inventory Icon art files in floater_invetory.xml
EXT-176 Open and closed state for art for folders in list view in side panel
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