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path: root/indra/newview/skins/default/xui/en/menu_inspect_object_gear.xml
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2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-09-06DRTVWR-232: MAINT-1440: FIXED Call Tools.TakeCopy instead of ↵maxim_productengine
InspectObject.TakeFreeCopy
2012-01-12STORM-1798 'Block' menuitem title isn't changed after blocking item in ↵Jonathan Yap
object inspector
2010-10-22STORM-426 FIXED Menu button no longer looked pressed while its menu is ↵Seth ProductEngine
displayed by another control. - LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect. - Added visibility change signal to LLToggleableMenu to update menu button pressed state. - Added using menu handle in LLMenuButton.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-07-23EXT-6739 FIXED Provided updating of object inspector gear menu 'Touch' and ↵Alexei Arabadji
'Sit' entries. Details: 1 Provided using Object.EnableSit and Object.EnableTouch callbacks for both object menu and inspector gear menu. Now default menu item label stores in hash map and since callback receives triggered control no need to hardcode updating menu item labels from callback. 2 Removed redundant attribute 'parameter' from menu xml's since now handler callbacks receives triggered menu item as function parameter. 3 Replaced LLObjectEnableTouch class with enable_object_touch function, since there no need on triggering callback on menu commit event. 4 Added symmetric method LLMenuItemGL::getValue(). 5 Removed unused "Object.EnableGearSit" callback. reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/774/ --HG-- branch : product-engine
2010-07-15EXT-8385 FIXED Fixed simultaneous availability to click "Sit here" and ↵Andrew Dyukov
"Stand Up" on object. Made only one of them enabled in the same time, didn't make disabled one invisible because it was decided so in EXT-8094. - This bug is the result of EXT-8094 fix. Corrected logic of enabling "Sit here" and "Stand up" both in xml and code. - Removed class LLObjectEnableSitOrStand because it's not needed anymore, and it's handleEvent() method duplicates is_object_sittable() function. - Renamed Object.EnableSit to Object.EnableGearSit because its name is now used for enabling object menu sit, and this "simple" version is used only from object inspector's gear menu. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/761 --HG-- branch : product-engine
2010-12-07EXT-3265 Gear menu on_visible params are broken - not setting visibility of ↵Leyla Farazha
menu items EXT-2923 [BSI] My own inspector lists "Stand Up" as an option in gear menu, while I'm standing
2009-11-09EXT-2106 I18N Nav bar: a node in panel_navigation_bar.xml cant be localized ↵Ramzi Linden
because it has no name= I18N: 2 nodes in panel_preferences_privacy.xml cant be localized because it has no name= I18N: 2 EN files menu_inspect_object_gear.xml, panel_group.xml use duplicate name= parameters from a copy/paste error L10N: rephrase for localizability in panel_preferences_advanced.xml and panel_preferences_sound.xml
2009-10-08EXT-1325 Texture Picker does not openLeyla Farazha
EXT-1264 'Zoom in' world context menu opens IM session reviewed by Richard
2009-10-03Merge inspectors UI project, gooey-4, into viewer-2 trunk. Added new ↵James Cook
tooltips to 3D avatars, 2D avatar names, and 3D objects. Refactors tooltips and text boxes, line editors, and text editors. Breaks LLExpandableTextBox, but a fix is coming. Resolved conflicts in lltexteditor.cpp, llchatitemscontainerctrl.cpp, llchatmsgbox.cpp, llfloaterbuycurrency.cpp, llnearbychat.cpp, floater_buy_currency.xml, and ru/strings.xml Merging revisions 134925-135157 of svn+ssh://svn.lindenlab.com/svn/linden/branches/gooey/gooey-4 into C:\source\viewer-2.0.0-3, respecting ancestry