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path: root/indra/newview/skins/default/xui/en/menu_avatar_self.xml
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2010-05-21EXT-7209 EXT-7366 FIX avatar needs to enter "appearance editing" modeNyx (Neal Orman)
Avatar now enters "appearance editing" mode when opening the outfit or wearable editors in the sidepanel. Changed code to ensure we don't accidentally switch out of it and back in when switching from one to the other. Note that this cuts out LLFLoaterCustomize from being built and shown to the user from any UI. The code for this (and related classes) will be removed once we have pulled any code out of it that we still need. The current outfit and wearable editors should be working sufficiently for most purposes. Bugs should be reported to Nyx Linden or the avatar team. Code reviewed by Vir
2010-05-19EXT-7242 FIXED Added a new "Edit my Shape" link to avatar self-click context ↵Vadim Savchuk
menu and made it open the shape editing panel. Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc). I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer. Additional minor changes: - Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable(). - Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/ --HG-- branch : product-engine
2010-05-15EXT-7241 FIXED Changed all "Edit Appearance" links to "Change Outfit" and ↵Vadim Savchuk
pointed them to the My Outfits tab. Renamed the following menu items to "Change Outfit" and made them open My Outfits tab: - Avatar in-world context menu -> My Appearance. - Avatar inspector menu -> My Appearance. - Me -> My Appearance. To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels. Also done the following cleanups and minor improvements: - Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members. - Removed empty LLSidepanelAppearance::updateVerbs() method. - Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/ --HG-- branch : product-engine
2010-04-13EXT-6840 : Miscellaneous Avatar Debug Textures Floater improvementsLoren Shih
Changed "Debug" into "Debug Textures" on right-click menu. Added "Debug Textures" to right-click menu for self (so you don't need to CTRL+SHIFT+ALT+A). Prettied up the dump textures console output. Fixed a bug where component textures for yourself were showing up when viewing others (you shouldn't see any component textures when viewing others). Enlarged debug textures floater a bit.
2010-02-01EXT-4698 Object, avatar menu hasErica
2009-12-15EXT-3494 Sanitize floater show versus toggleJames Cook
Eliminated legacy "ShowFloater" method in favor of Floater.Show and Floater.Toggle. Wrote new custom show methods where needed. Reviewed with Leyla.
2009-12-09Partial EXT-3268 Object Profile option showing up in avatar 3D Context menuJames Cook
Renamed gPie* and menu_pie_* to just gMenu* and menu_* because they are no longer pie menus. Created separate other-attachment menus. Reviewed with Richard.